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03-10-2022, 01:21 PM
(This post was last modified: 03-10-2022, 02:15 PM by BlastoiseTheVGRipper.)
3/10/2022
New boss area ripped (This time it is Mt. Steel, only 46K Polys this time. At least it isn't over 100-200K) (The bottom of the cliff is not supposed to be seen by the player BTW)
Magma Caverm (200K Polygons)
Also got the Shiny Pokemon textures, will be added to Textures Resource most likely
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3/14/2022
I forgot to update you guys about the rips.
I ripped a couple more items from DX.
Posts: 259
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03-15-2022, 05:31 AM
(This post was last modified: 03-15-2022, 01:24 PM by BlastoiseTheVGRipper.)
3/15/2022
Ripped some more items yesterday
Also the game is in third for "Most Popular Games (This Month)"
Also done the big renders for my new submissions
Now I am ripping the mailboxes (It will be in the Map Objects Section)
So far I ripped all of the Pokémon styled ones (The ones that look like the Pokemon)
![[Image: Mailbox.png]](https://i.ibb.co/tHSYbZY/Mailbox.png)
Now that's what I call, having too much mail.
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3/17/2022
Did the Big Renders for the mailboxes.
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03-22-2022, 07:04 AM
(This post was last modified: 03-22-2022, 12:35 PM by BlastoiseTheVGRipper.)
Sorry for the lack of updates, being busy with things results in the rips being delayed.
3/22/2022
Forgot to rip the Psyduck House, so here it is
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4/30/2022
A month without updates, but I am going to start to extract the models including all of the animations from them.
In which I will be uploading them on a Google Drive folder, if you guys need them.
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05-05-2022, 01:25 PM
(This post was last modified: 05-05-2022, 01:54 PM by BlastoiseTheVGRipper.)
5/5/2022
After experimenting with Blender with it's shading option
I got the textures for the Water Tent to show up. (Note the water texture is like this when I ripped it, as the game is likely coded to make the texture transparent.
Edit: I have now successfully ripped the Water Base interiors (House, Tent, And Hut), now I just need to rip the Grass Tent interior and add the missing textures.
Also I have ripped a couple of unused models from the files, such as
b00_camp_in and dummypokemon_00
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05-10-2022, 01:25 PM
(This post was last modified: 05-10-2022, 02:34 PM by BlastoiseTheVGRipper.)
I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some (These are very easy to rip with AssetStudio.)
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(05-10-2022, 01:25 PM)Nidoking Wrote: I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some
Yes please. I would like to do that.
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05-10-2022, 02:35 PM
(This post was last modified: 05-10-2022, 02:47 PM by BlastoiseTheVGRipper.)
(05-10-2022, 02:15 PM)Lilothestitch Wrote: (05-10-2022, 01:25 PM)Nidoking Wrote: I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some
Yes please. I would like to do that.
Okay. I am about to set them up right now.
Basically it will be in separate folders to organize the assets
For example dungeon areas will be in the Dungeons Folder, and low-poly Pokemon models _00 will be in the low-poly Pokemon models folder.
I will not include the high-poly Pokemon models since I ripped those already.
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Posts: 259
Threads: 31
Joined: Jun 2018
I have been doing some area rips for the game, in which will be entrance, middle, and boss areas.
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Keep up the awesome work man!
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(05-12-2022, 08:21 PM)Nooga Wrote: Keep up the awesome work man!
Thanks, hopefully I can rip everything from the game. Including sprites.
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5/13/2022
Here is a screenshot for the entrance of Sky Tower