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Poll: Do you like the progress so far?
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Yes
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Total 13 vote(s) 100%
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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#76
3/10/2022
New boss area ripped (This time it is Mt. Steel, only 46K Polys this time. At least it isn't over 100-200K) (The bottom of the cliff is not supposed to be seen by the player BTW)
[Image: 1.png]
[Image: image.png]

Magma Caverm (200K Polygons)
[Image: 2.png]
[Image: image.png]

Also got the Shiny Pokemon textures, will be added to Textures Resource most likely
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#77
3/14/2022
I forgot to update you guys about the rips.
I ripped a couple more items from DX.
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#78
3/15/2022
Ripped some more items yesterday

Also the game is in third for "Most Popular Games (This Month)"
[Image: Screenshot-2022-03-15-8-44-33-AM.png]

Also done the big renders for my new submissions

Now I am ripping the mailboxes (It will be in the Map Objects Section)
So far I ripped all of the Pokémon styled ones (The ones that look like the Pokemon)
[Image: Mailbox.png]
Now that's what I call, having too much mail.
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#79
3/17/2022
Did the Big Renders for the mailboxes.
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#80
Sorry for the lack of updates, being busy with things results in the rips being delayed.

3/22/2022
Forgot to rip the Psyduck House, so here it is
[Image: image.png]
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#81
4/30/2022
A month without updates, but I am going to start to extract the models including all of the animations from them.
In which I will be uploading them on a Google Drive folder, if you guys need them.
[Image: image.png]
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#82
5/5/2022

After experimenting with Blender with it's shading option

I got the textures for the Water Tent to show up. (Note the water texture is like this when I ripped it, as the game is likely coded to make the texture transparent.
[Image: image.png]

Edit: I have now successfully ripped the Water Base interiors (House, Tent, And Hut), now I just need to rip the Grass Tent interior and add the missing textures.

Also I have ripped a couple of unused models from the files, such as
b00_camp_in and dummypokemon_00
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#83
I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some (These are very easy to rip with AssetStudio.)
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#84
(05-10-2022, 01:25 PM)Nidoking Wrote: I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some

Yes please. I would like to do that.
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#85
(05-10-2022, 02:15 PM)Lilothestitch Wrote:
(05-10-2022, 01:25 PM)Nidoking Wrote: I am willing to distribute some of the .ab files for the models here on MediaFire if you want to rip some

Yes please. I would like to do that.

Okay. I am about to set them up right now.
Basically it will be in separate folders to organize the assets
For example dungeon areas will be in the Dungeons Folder, and low-poly Pokemon models _00 will be in the low-poly Pokemon models folder.

I will not include the high-poly Pokemon models since I ripped those already.
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#86
BTW here is the model files stored in a .rar file
https://www.mediafire.com/file/wwylm7u0m...s.rar/file
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#87
I have been doing some area rips for the game, in which will be entrance, middle, and boss areas.
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#88
Keep up the awesome work man!
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#89
(05-12-2022, 08:21 PM)Nooga Wrote: Keep up the awesome work man!

Thanks, hopefully I can rip everything from the game. Including sprites.
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#90
5/13/2022
Here is a screenshot for the entrance of Sky Tower
[Image: 13-05-2022-13-06-28-REC.png]
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