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Pokémon Model Ripping Project
(06-17-2016, 02:52 PM)Serena Wrote: My love is all of then where is the animation files is.But I only have these models with no animation....(You sure that I have my Bunnelby that I download right?)
http://www.models-resource.com/3ds/pokem...del/13110/

Mmh...I don't think I understood what u said, if you are either answering me or asking my same question :/
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How are you I'm a game enthusiasts I carefully read your posts to find that you do all this is so amazing Was "wonderful"
I want to ask you how extracted from PM ORAS game resources Can you tell me what kind of tools and tutorial
Thank you very much!!!!! My email is 1960270146 @qq.com
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(06-17-2016, 06:46 AM)raidenpkmnjourney Wrote: hi!  dunno if it was asked before, do your zip files contain also model's animations?

(06-17-2016, 02:52 PM)Serena Wrote: these models with no animation....

At the current time all bone animations of Pokemon are unrippable and are nto included in any of these files. The devs of Ohana aren't even 100% sure which file has the animations in and have no clue how to perfectly set up an extractor to work on Pokemon.
So you can't get any Pokemon animations from these games.
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Hi guys. Is anyone using Autodesk Maya to make animations? I'm working on 2 projects and I need help. Can anyone look at this? http://www.vg-resource.com/thread-29454.html
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Has anyone bothered to rip models from Pokemon GO?
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The Pokémon models in Go are either deliberately hidden or not directly included in the app download for people to access with standard Unity ripping tools.
Personally I'm starting to think that Go is using the exact same resolution models and texture maps as the 3DS but with the hard shadows replaced with baked ambient occulsion.
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Then its time to start craking those files.
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Just going to ask away this question, but does anyone know what does the Desukarn_env texture do in the Diancie and Carbink models?
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(07-10-2016, 05:21 AM)The 100 Mega Shock! Wrote: The Pokémon models in Go are either deliberately hidden or not directly included in the app download for people to access with standard Unity ripping tools.
Personally I'm starting to think that Go is using the exact same resolution models and texture maps as the 3DS but with the hard shadows replaced with baked ambient occulsion.

A bit off-topic, but I didn't know Pokemon Go was made with Unity. Unless that's not what you meant...
I also think Pokemon Go just reused XY models and textures; the baked outlines are even present in Go's textures (take Clefairy, for example).
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Yeah it is made with Unity.
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Can someone send me pokemon x/y or oras models of ponyta and mareep? The old pokemon models from channel and etc aren't very pretty. I'm planning on making a tf2 map with pokemon and I need those models to animate into my map so bad and noone has them out arghh.
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(07-20-2016, 03:29 PM)CyanideNoodles Wrote: Can someone send me  pokemon x/y or oras models of ponyta and mareep? The old pokemon models from channel and etc aren't very pretty. I'm planning on making a tf2 map with pokemon and I need those models to animate into my map so bad and noone has them out arghh.

https://www.mediafire.com/?o74ge46bfb4nj
Models are really easy to rip with the newest verson of Ohana
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I know what can I going to do.

For Blender:

http://pastebin.com/SeRKGJqw

For Autodesk Maya (Using an Mental Ray):
http://www.smogon.com/forums/threads/pla...st-6219988
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Anyone wanna' pick up this Grumpig model? I tried submitting, but I missed a small error in the rigging. I'm pretty sure it's because I didn't export to SMD and then to DAE, but I'm not sure if I have a way to do that with Blender and I don't have much time to look into it right now.

Here are my files.
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Would you work on Marill, Wobuffet, Glameow, and Shellos?
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