Posts: 4
Threads: 0
Joined: Jun 2016
(06-17-2016, 02:52 PM)Serena Wrote: My love is all of then where is the animation files is.But I only have these models with no animation....(You sure that I have my Bunnelby that I download right?)
http://www.models-resource.com/3ds/pokem...del/13110/
Mmh...I don't think I understood what u said, if you are either answering me or asking my same question :/
Posts: 1
Threads: 0
Joined: Jun 2016
How are you I'm a game enthusiasts I carefully read your posts to find that you do all this is so amazing Was "wonderful"
I want to ask you how extracted from PM ORAS game resources Can you tell me what kind of tools and tutorial
Thank you very much!!!!! My email is 1960270146 @qq.com
Posts: 47
Threads: 0
Joined: Nov 2014
(06-17-2016, 06:46 AM)raidenpkmnjourney Wrote: hi! dunno if it was asked before, do your zip files contain also model's animations?
(06-17-2016, 02:52 PM)Serena Wrote: these models with no animation....
At the current time all bone animations of Pokemon are unrippable and are nto included in any of these files. The devs of Ohana aren't even 100% sure which file has the animations in and have no clue how to perfectly set up an extractor to work on Pokemon.
So you can't get any Pokemon animations from these games.
Posts: 497
Threads: 30
Joined: Sep 2011
06-29-2016, 05:31 PM
(This post was last modified: 06-29-2016, 06:59 PM by Lilothestitch.)
Hi guys. Is anyone using Autodesk Maya to make animations? I'm working on 2 projects and I need help. Can anyone look at this?
http://www.vg-resource.com/thread-29454.html
Posts: 18
Threads: 7
Joined: Apr 2015
Has anyone bothered to rip models from Pokemon GO?
Posts: 50
Threads: 2
Joined: Mar 2011
07-10-2016, 05:21 AM
(This post was last modified: 07-10-2016, 05:22 AM by The 100 Mega Shock!.)
The Pokémon models in Go are either deliberately hidden or not directly included in the app download for people to access with standard Unity ripping tools.
Personally I'm starting to think that Go is using the exact same resolution models and texture maps as the 3DS but with the hard shadows replaced with baked ambient occulsion.
Posts: 497
Threads: 30
Joined: Sep 2011
Then its time to start craking those files.
Posts: 83
Threads: 2
Joined: Oct 2014
07-10-2016, 11:52 AM
(This post was last modified: 07-10-2016, 02:56 PM by Yunpol.)
Just going to ask away this question, but does anyone know what does the Desukarn_env texture do in the Diancie and Carbink models?
Posts: 115
Threads: 3
Joined: Jan 2014
(07-10-2016, 05:21 AM)The 100 Mega Shock! Wrote: The Pokémon models in Go are either deliberately hidden or not directly included in the app download for people to access with standard Unity ripping tools.
Personally I'm starting to think that Go is using the exact same resolution models and texture maps as the 3DS but with the hard shadows replaced with baked ambient occulsion.
A bit off-topic, but I didn't know Pokemon Go was made with Unity. Unless that's not what you meant...
I also think Pokemon Go just reused XY models and textures; the baked outlines are even present in Go's textures (take Clefairy, for example).
Posts: 50
Threads: 2
Joined: Mar 2011
Yeah it is made with Unity.
Posts: 24
Threads: 5
Joined: Jul 2015
Can someone send me pokemon x/y or oras models of ponyta and mareep? The old pokemon models from channel and etc aren't very pretty. I'm planning on making a tf2 map with pokemon and I need those models to animate into my map so bad and noone has them out arghh.
Posts: 451
Threads: 20
Joined: Feb 2015
(07-20-2016, 03:29 PM)CyanideNoodles Wrote: Can someone send me pokemon x/y or oras models of ponyta and mareep? The old pokemon models from channel and etc aren't very pretty. I'm planning on making a tf2 map with pokemon and I need those models to animate into my map so bad and noone has them out arghh.
https://www.mediafire.com/?o74ge46bfb4nj
Models are really easy to rip with the newest verson of Ohana
Posts: 29
Threads: 1
Joined: Jun 2016
I know what can I going to do.
For Blender:
http://pastebin.com/SeRKGJqw
For Autodesk Maya (Using an Mental Ray):
http://www.smogon.com/forums/threads/pla...st-6219988
Posts: 63
Threads: 2
Joined: Jul 2015
Anyone wanna' pick up this Grumpig model? I tried submitting, but I missed a small error in the rigging. I'm pretty sure it's because I didn't export to SMD and then to DAE, but I'm not sure if I have a way to do that with Blender and I don't have much time to look into it right now.
Here are my files.
Posts: 6
Threads: 2
Joined: Apr 2016
Would you work on Marill, Wobuffet, Glameow, and Shellos?