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Crappy (PLAYER)
#1
crappy is a fast character with a frail body and slightly-less-frail ego. he attacks with a variety of eccentric moves designed to play keep-away or protect himself.

stats out of 15 *s:
Health: **
Attack: **
Defense: **
Speed: *****
Jump: ****

--SHEET--
[spoiler][Image: EPWFM8F.png][/spoiler]

--MOVE LIST--
[spoiler]idle
-crappy gonna mess you up

walk f
-crappy casually strides ahead

walk b
-crappy smoothly walks backwards

duck
-crappy crouches and leans way forward with his hands open

jump
-crappy leaps up with his arms at his sides, expanding them outwards when he starts to fall

punch 1 - crappy slap
-crappy quickly slaps the opponent with whichever hand is closer to the camera

punch 2 - delicious pie
-crappy uses his other hand to slam a pie (from nowhere) into his opponent's face

punch f - cyborg fist
-crappy throws a heavy jab with his cyborganic arm that he suddenly has

punch b - hexagon power
-crappy raises a hexagonal tower from the ground in front of him

duck punch - claw toss
-crappy throws one of gatsby's claws, which returns to him like a boomerang

jump punch 1 - splash hand
-crappy slings some water in front of him with whichever hand is closer to the camera

jump punch 2 - pie dunk
-crappy uses his other hand to slam a pie (from nowhere) down in front of him

jump punch 3 - balloon bounce
(input: press down + punch in the air)
-crappy drops straight downward while on top of a balloon

kick - island courage
-crappy pitches a yo-yo in front of him

kick f - spin attack
-crappy does a forward jumping somersault. if he makes contact with the opponent, he bounces off of them. press kick again during this move to use the insta-shield

kick b - spring clean
-crappy sweeps the ground with a broom

duck kick - super jump
-crappy squats and faces the camera while charging up for half a second before launching straight up into the air, knocking the opponent upwards for potential air combos

jump kick 1 - top spin
-crappy spins in place with his arms and legs outstretched

jump kick 2 - mr. explorer
-crappy proudly holds up an ankh jewel while inadvertently kicking in front of him

defend (all situations) - ice wall
-crappy spawns a barrier of ice in front of him

special 1 - semi-soaker -GROUND-
(input: down, down-forward, forward, punch--with optional repeated punch)
-crappy shoots tiny, fast-traveling water bullets ahead of him, doing chip damage that doesn't stun the target but pushes them back a couple pixels with each hit

special 2 - snake -AIR-
(input: down, down-back, back, punch)
-crappy turns into a series of three orbs before dashing forward and returning to normal

special 3 - abise-geri -GROUND-
(input: down, down-back, back, kick)
-crappy disappears for a split second before appearing behind the opponent and dashing back to his initial position, passing through them if he makes contact

special 4 - corkscrew kick -AIR-
(input: back, forward, back, kick)
-crappy dives forward and down feet-first while spinning at rapid speeds

gognio special - refreshing pause
-crappy chugs a bottle of water to regain ~half of his health

grab
-note: crappy turns the opponent around when he grabs them

grab attack - water torture
-crappy flings a single large water drop onto the grabbed opponent

throw - break slam
-crappy pulls the grabbed opponent overhead and immediately slams them behind him

spritality - ???
-???[/spoiler]


--NON-ATTACK STUFF--
[spoiler="idle"][Image: g3iSB0v.gif][/spoiler]

[spoiler="ducking"][Image: FfXhH97.gif][/spoiler]

[spoiler="walking"][Image: EJfAmc0.gif]
wip[/spoiler]

[spoiler="jumping"]wip[/spoiler]

[spoiler="defending"]wip[/spoiler]


--PUNCHES--
[spoiler="punch 1 & 2 - crappy slap/delicious pie"][Image: 1XFTA2B.gif]
[Image: 44dOI42.gif][/spoiler]

[spoiler="punch f - cyborg fist"]wip[/spoiler]

[spoiler="punch b - hexagon power"]wip[/spoiler]

[spoiler="duck punch - claw toss"][Image: XI1zyvi.gif][/spoiler]

[spoiler="jump punch 1 & 2 - splash hand/pie dunk"]wip[/spoiler]

[spoiler="jump punch 3 - balloon bounce"]wip[/spoiler]


--KICKS--
[spoiler="kick - island courage"][Image: 4DmWjrd.gif][/spoiler]

[spoiler="kick f - spin attack"]wip[/spoiler]

[spoiler="kick b - spring clean"]wip[/spoiler]

[spoiler="duck kick - super jump"][Image: r9FdBKq.gif][/spoiler]

[spoiler="jump kick 1 & 2 - top spin/mr. explorer"]wip[/spoiler]


--GRAB STUFF--
[spoiler="grab"]wip[/spoiler]

[spoiler="grab attack - water torture"]wip[/spoiler]

[spoiler="throw - break slam"]wip[/spoiler]


--SPECIALS--
[spoiler="special 1 - semi-soaker -GROUND-"]wip[/spoiler]

[spoiler="special 2 - corkscrew kick -AIR-"]wip[/spoiler]

[spoiler="special 3 - abise-geri -GROUND-"]wip[/spoiler]

[spoiler="gognio special - refreshing pause"]wip[/spoiler]

[spoiler="spritality - ???"]not even decided yet[/spoiler]
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#2
I noticed on the last frame of his punch 2, Crappy kind of hops up a bit, which looks kind of odd in the animation.
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#3
i agree that it looks off, but i'm not sure how i can fix it without adding another frame to the animation. i want him to hop back to his idle because it makes him look speedy and quick on his feet.
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#4
i fixed up the issue with my second punch:

[Image: 44dOI42.gif]

it's not much of an update, but i'm going to be out of town for more than a week, and i felt like getting at least something done before i left. the first post has been updated accordingly, and i've also updated the planned move list.
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#5
[Image: r9FdBKq.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck kick - super jump
-crappy squats and faces the camera while charging up for half a second before launching straight up into the air, knocking the opponent upwards for potential air combos

inspired by super mit 2/super mario bros. 2:
[Image: r9FdBKq.gif][Image: 0ardivT.gif]

i've also updated the move list again. it's got a new kick, as well as a kick 2, which was the old < kick. the old kick is now the new < kick. really simple stuff. there's also a gognio because i wanted to be the first to have a healing gognio. (unless someone else already did that then oh well)

[reposted with better animation]
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#6
[Image: V6qAxOO.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: kick 1 - island courage
-crappy pitches a yo-yo in front of him

(the thrown yo-yo is a separate effect from the base animation, so the animation is only three frames--check the sheet in the first post)

inspired by startropics:

[Image: V6qAxOO.gif][Image: XLudyhc.gif]
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#7
Top Tier. Banned from tourney play.
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#8
[Image: EJfAmc0.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: walk f
-crappy casually strides ahead

inspired by a walking animation i did in late 2013:

[Image: EJfAmc0.gif][Image: lqEmaVZ.gif]

and, for extra comparison, crappy's walk from my previous attempt at joining tFR:

[Image: yUwwRBS.gif]

lastly, i updated the island courage move in the first post. initially, i used an afterimage style for the yo-yo that was borrowed from kirby super star, but i changed it to look like the yo-yo's afterimages in kirby super star ultra. i think it looks a lot neater!
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#9
[Image: duv0c0L.gif]

(05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck
-crappy sort of kneels with his hands open

hey, this one isn't a reference to anything!

oh, wait...

[Image: SlOG8eX.png]

Shy
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#10
I like it! I think it isn't very low for a duck, so here's a suggestion:
[Image: lb1X0YE.png]
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#11
[Image: 8sGjsuC.gif]

how's this looking? i actually made it even shorter than your example
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#12
That's far better! The buttons look a bit off-centre but the overall impression is very much Spider-Man. Smile

PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2, and looking forward to that air special (plan another one pls!!)!!!
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#13
(07-01-2014, 03:13 PM)Chris2Balls [:B] Wrote: PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2

??? please explain

i've already got punch 2 up, it's the pie-shoving one
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#14
Instead of having a ground-based punch1&2 and a jump punch, you could switch it and have a ground-based punch, but jump punch1&2. I thought it'd be neat if CBL were more of an aerial attacker, but it's up to you.
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#15
hm, i can think about it! i'm not going to drop the second ground punch; that specific combo is like a staple of crappy's character.

[Image: BgjqVTW.gif]

but having more air moves could mean more references to stuff...

i'll get back to you on this.
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