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Crappy (PLAYER) - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Creativity (https://archive.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://archive.vg-resource.com/forum-129.html) +---- Forum: The Fighters Resource (https://archive.vg-resource.com/forum-138.html) +---- Thread: Crappy (PLAYER) (/thread-25092.html) |
Crappy (PLAYER) - Crappy Blue Luigi - 05-30-2014 crappy is a fast character with a frail body and slightly-less-frail ego. he attacks with a variety of eccentric moves designed to play keep-away or protect himself. stats out of 15 *s: Health: ** Attack: ** Defense: ** Speed: ***** Jump: **** --SHEET-- [spoiler] [/spoiler]--MOVE LIST-- [spoiler]idle -crappy gonna mess you up walk f -crappy casually strides ahead walk b -crappy smoothly walks backwards duck -crappy crouches and leans way forward with his hands open jump -crappy leaps up with his arms at his sides, expanding them outwards when he starts to fall punch 1 - crappy slap -crappy quickly slaps the opponent with whichever hand is closer to the camera punch 2 - delicious pie -crappy uses his other hand to slam a pie (from nowhere) into his opponent's face punch f - cyborg fist -crappy throws a heavy jab with his cyborganic arm that he suddenly has punch b - hexagon power -crappy raises a hexagonal tower from the ground in front of him duck punch - claw toss -crappy throws one of gatsby's claws, which returns to him like a boomerang jump punch 1 - splash hand -crappy slings some water in front of him with whichever hand is closer to the camera jump punch 2 - pie dunk -crappy uses his other hand to slam a pie (from nowhere) down in front of him jump punch 3 - balloon bounce (input: press down + punch in the air) -crappy drops straight downward while on top of a balloon kick - island courage -crappy pitches a yo-yo in front of him kick f - spin attack -crappy does a forward jumping somersault. if he makes contact with the opponent, he bounces off of them. press kick again during this move to use the insta-shield kick b - spring clean -crappy sweeps the ground with a broom duck kick - super jump -crappy squats and faces the camera while charging up for half a second before launching straight up into the air, knocking the opponent upwards for potential air combos jump kick 1 - top spin -crappy spins in place with his arms and legs outstretched jump kick 2 - mr. explorer -crappy proudly holds up an ankh jewel while inadvertently kicking in front of him defend (all situations) - ice wall -crappy spawns a barrier of ice in front of him special 1 - semi-soaker -GROUND- (input: down, down-forward, forward, punch--with optional repeated punch) -crappy shoots tiny, fast-traveling water bullets ahead of him, doing chip damage that doesn't stun the target but pushes them back a couple pixels with each hit special 2 - snake -AIR- (input: down, down-back, back, punch) -crappy turns into a series of three orbs before dashing forward and returning to normal special 3 - abise-geri -GROUND- (input: down, down-back, back, kick) -crappy disappears for a split second before appearing behind the opponent and dashing back to his initial position, passing through them if he makes contact special 4 - corkscrew kick -AIR- (input: back, forward, back, kick) -crappy dives forward and down feet-first while spinning at rapid speeds gognio special - refreshing pause -crappy chugs a bottle of water to regain ~half of his health grab -note: crappy turns the opponent around when he grabs them grab attack - water torture -crappy flings a single large water drop onto the grabbed opponent throw - break slam -crappy pulls the grabbed opponent overhead and immediately slams them behind him spritality - ??? -???[/spoiler] --NON-ATTACK STUFF-- [spoiler="idle"] [/spoiler][spoiler="ducking"] [/spoiler][spoiler="walking"] ![]() wip[/spoiler] [spoiler="jumping"]wip[/spoiler] [spoiler="defending"]wip[/spoiler] --PUNCHES-- [spoiler="punch 1 & 2 - crappy slap/delicious pie"] ![]() [/spoiler][spoiler="punch f - cyborg fist"]wip[/spoiler] [spoiler="punch b - hexagon power"]wip[/spoiler] [spoiler="duck punch - claw toss"] [/spoiler][spoiler="jump punch 1 & 2 - splash hand/pie dunk"]wip[/spoiler] [spoiler="jump punch 3 - balloon bounce"]wip[/spoiler] --KICKS-- [spoiler="kick - island courage"] [/spoiler][spoiler="kick f - spin attack"]wip[/spoiler] [spoiler="kick b - spring clean"]wip[/spoiler] [spoiler="duck kick - super jump"] [/spoiler][spoiler="jump kick 1 & 2 - top spin/mr. explorer"]wip[/spoiler] --GRAB STUFF-- [spoiler="grab"]wip[/spoiler] [spoiler="grab attack - water torture"]wip[/spoiler] [spoiler="throw - break slam"]wip[/spoiler] --SPECIALS-- [spoiler="special 1 - semi-soaker -GROUND-"]wip[/spoiler] [spoiler="special 2 - corkscrew kick -AIR-"]wip[/spoiler] [spoiler="special 3 - abise-geri -GROUND-"]wip[/spoiler] [spoiler="gognio special - refreshing pause"]wip[/spoiler] [spoiler="spritality - ???"]not even decided yet[/spoiler] RE: Crappy (PLAYER) - Garamonde - 05-30-2014 I noticed on the last frame of his punch 2, Crappy kind of hops up a bit, which looks kind of odd in the animation. RE: Crappy (PLAYER) - Crappy Blue Luigi - 05-30-2014 i agree that it looks off, but i'm not sure how i can fix it without adding another frame to the animation. i want him to hop back to his idle because it makes him look speedy and quick on his feet. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-09-2014 i fixed up the issue with my second punch: ![]() it's not much of an update, but i'm going to be out of town for more than a week, and i felt like getting at least something done before i left. the first post has been updated accordingly, and i've also updated the planned move list. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-22-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck kick - super jump inspired by super mit 2/super mario bros. 2: ![]() ![]() i've also updated the move list again. it's got a new kick, as well as a kick 2, which was the old < kick. the old kick is now the new < kick. really simple stuff. there's also a gognio because i wanted to be the first to have a healing gognio. (unless someone else already did that then oh well) [reposted with better animation] RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-26-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: kick 1 - island courage (the thrown yo-yo is a separate effect from the base animation, so the animation is only three frames--check the sheet in the first post) inspired by startropics: ![]()
RE: Crappy (PLAYER) - TomGuycott - 06-26-2014 Top Tier. Banned from tourney play. RE: Crappy (PLAYER) - Crappy Blue Luigi - 06-28-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: walk f inspired by a walking animation i did in late 2013: ![]() ![]() and, for extra comparison, crappy's walk from my previous attempt at joining tFR: ![]() lastly, i updated the island courage move in the first post. initially, i used an afterimage style for the yo-yo that was borrowed from kirby super star, but i changed it to look like the yo-yo's afterimages in kirby super star ultra. i think it looks a lot neater! RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 ![]() (05-30-2014, 03:11 AM)Crappy Blue Luigi Wrote: duck hey, this one isn't a reference to anything! oh, wait... ![]()
RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 I like it! I think it isn't very low for a duck, so here's a suggestion:
RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 ![]() how's this looking? i actually made it even shorter than your example RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 That's far better! The buttons look a bit off-centre but the overall impression is very much Spider-Man. ![]() PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2, and looking forward to that air special (plan another one pls!!)!!! RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 (07-01-2014, 03:13 PM)Chris2Balls [:B] Wrote: PS: hoping for some jump punch2 and jump kick2 action instead of normal punch2 and kick2 ??? please explain i've already got punch 2 up, it's the pie-shoving one RE: Crappy (PLAYER) - Chris2Balls [:B] - 07-01-2014 Instead of having a ground-based punch1&2 and a jump punch, you could switch it and have a ground-based punch, but jump punch1&2. I thought it'd be neat if CBL were more of an aerial attacker, but it's up to you. RE: Crappy (PLAYER) - Crappy Blue Luigi - 07-01-2014 hm, i can think about it! i'm not going to drop the second ground punch; that specific combo is like a staple of crappy's character. ![]() but having more air moves could mean more references to stuff... i'll get back to you on this. |