03-29-2013, 02:21 PM
Love the grep sprites. As for the Mario jumping thing, I wouldn't bother with a crouch prior to the jump for the reason you stated. Having it there could add an awkward delay with the jump.
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Mit's Sprites and Such
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03-29-2013, 02:21 PM
Love the grep sprites. As for the Mario jumping thing, I wouldn't bother with a crouch prior to the jump for the reason you stated. Having it there could add an awkward delay with the jump.
oh hey hello
![]() ![]() the bigger one was for fun, and the smaller ones up top I'm trying to get into a game, since the original sprites I made are iffy. kinda went for a Scott Pilgrim style. EDIT: also, I tried to do that "hair shine line" that the SP sprites use, but I never got it to look right, so now I'm stuck with the spherical glare thing.
04-15-2013, 08:49 PM
His arm grows rather then bends
04-16-2013, 09:34 AM
I appreciate the movement in the legs and how the knees actually bend. But as Blackfeather pointed out the same can't be said about the forefronted arm.
His apparent "shoulder?? >> turns into an elbow (technically??)", well it's static and makes it seem odd. And with this big of a sprite you could go so far as to moving around other parts of the body like his head. A side question, is that is hair or is he wearing a brown helmet? Unless it's meant to be a mystery might I suggest making a distinction.
04-16-2013, 02:21 PM
![]() fixed the hair and arm
05-13-2013, 10:35 PM
I'M BACK
here are a few recent heavy edits - ![]() and here's some stuff from a project - ![]() I am going to willingly admit that I really am not good at angled movements as seen in the above sheet. also, the good ones are the ones on the right side, not the M3 edits
05-14-2013, 11:45 AM
the down walking animation's legs are rather extreme, have you tried animating it? it looks like a wacky tap dance of sorts. the arms seem longer than usual in the diagonal sprites, too.
I think I may have fixed it.
![]() ![]() ![]() EDIT: I noticed the legs were pretty gross in the angled walk so I touched it up
05-14-2013, 04:19 PM
HIS left hand in the diagonal walking animation gets too big,
but i really like the M&L-like walking down animation.
05-14-2013, 05:09 PM
![]() okay I think I REALLY fixed it now
05-22-2013, 05:55 PM
look another walk cycle
![]() even though that's more of a run
05-22-2013, 09:21 PM
Looks pretty sweet! My only complain is that it's a bit jumpy, if you get what I mean. Awesome anyway.
*bump*
![]() ![]() ![]() EDIT: changed the jump poses to be more exaggerated
06-19-2013, 08:51 AM
These are cute. I like the block with the OO eyes a lot.
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