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Mit's Sprites and Such
#61
Love the grep sprites. As for the Mario jumping thing, I wouldn't bother with a crouch prior to the jump for the reason you stated. Having it there could add an awkward delay with the jump.
#62
oh hey hello

[Image: 332saxu.png]
[Image: 15xquiq.jpg]

the bigger one was for fun, and the smaller ones up top I'm trying to get into a game, since the original sprites I made are iffy.

kinda went for a Scott Pilgrim style.

EDIT: also, I tried to do that "hair shine line" that the SP sprites use, but I never got it to look right, so now I'm stuck with the spherical glare thing.
#63
His arm grows rather then bends
#64
I appreciate the movement in the legs and how the knees actually bend. But as Blackfeather pointed out the same can't be said about the forefronted arm.
His apparent "shoulder?? >> turns into an elbow (technically??)", well it's static and makes it seem odd.

And with this big of a sprite you could go so far as to moving around other parts of the body like his head.
A side question, is that is hair or is he wearing a brown helmet? Unless it's meant to be a mystery might I suggest making a distinction.
#65
[Image: 30ihzyp.gif]

fixed the hair and arm
#66
I'M BACK
here are a few recent heavy edits -
[Image: 8y6fq1.png]
and here's some stuff from a project -
[Image: 2wez5h5.png]

I am going to willingly admit that I really am not good at angled movements as seen in the above sheet. also, the good ones are the ones on the right side, not the M3 edits
#67
the down walking animation's legs are rather extreme, have you tried animating it? it looks like a wacky tap dance of sorts. the arms seem longer than usual in the diagonal sprites, too.
#68
I think I may have fixed it.
[Image: 6h4avq.gif]
[Image: 25s25at.jpg]
[Image: b5s4cl.png]

EDIT: I noticed the legs were pretty gross in the angled walk so I touched it up
#69
HIS left hand in the diagonal walking animation gets too big,



but i really like the M&L-like walking down animation.
#70
[Image: 312erh4.gif]

okay I think I REALLY fixed it now
#71
look another walk cycle

[Image: OvVCFf1.gif]

even though that's more of a run
#72
Looks pretty sweet! My only complain is that it's a bit jumpy, if you get what I mean. Awesome anyway.
#73
*bump*
[Image: 1rjdQ8f.png]
[Image: UHnKSO6.gif]
[Image: MbJrMhg.gif]

EDIT: changed the jump poses to be more exaggerated
#74
These are cute. I like the block with the OO eyes a lot.
#75
bumpdate
[Image: FUrylAl.png]

added a ton of stuff. I plan on getting at least Super Mario and Super Luigi totally done by the end of the summer. if all goes right I'll get the small forms done too.

EDIT: fixed the underground tiles


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