A Fire Emblem ripping project would be, as the kids say, "dope".
(12-20-2012, 03:46 AM)Dazz Wrote: It'd be awesome if you could get together some sort of list of things that need to be done - as somebody who doesn't know anything about the series, it's hard for me to jump on board without knowing what is and is not finished and/or started...
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Quick list thing:
FE7
Spells
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Flux
Luna
Nosferatu
Fenrir
Eclipse
Getspenst
Erishkigal
Lightning
Shine
Divine
Aura
Aureola
Luce
Fire
Elfire
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Classes
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Great Lord!Hector
Dark Druid!Nergal
Male Bishop!Lucius
Nomad Trooper
Valkyrie
Pegasus Knight
Falcon Knight
Fire Dragon
Mage
Sage
Wyvern Rider
Wyvern Lord
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Misc
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World Map
Shop owner portraits
Merlinus (Rip when he is promoting)
Beta Eliwood w/ Durandal
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FE8
Classes
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Demon King!Fortimis
Great Lord!Ephraim
Wyvern Knight
Mauthedoog
Gwylligi
Gargoyle
Deathgoyle(Gargoyle recolor)
Tarvos
Maelduin(Tarvos recolor)
Bael
Eler Bael(Bael recolor)
Gorgon
Draco Zombie
And the class exclusive map sprites
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Spells
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The same as FE7's and:
Gleipnir
Naglfar
Ivaldi
Wretched Air(Monster Spell)
Demon Light (Monster Spell)
Nightmare(Monster Spell)
Ravager (Monster Spell)
Demon Surge(Monster Spell)
Shadowshot(Monster Spell)
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This list excludes the rips that are incomplete. I will look through TSR later to see which ones:
Quote:are missing frames or contain extraneous effects not part of the actual character sprites.
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As for the rest of the games...
FE2 Needs a complete world map, map tiles, and third tier and enemy exclusive battle animations.
FE's 3,4,5 are missing almost everything. I could elaborate if you want.
FE6 is not a game I remember well. But TSR is missing Zephiel, Idoun, and some class exclusive map sprites.
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