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(07-28-2012, 10:30 PM)megamario1234 Wrote: ![[Image: Genoidle3.gif]](http://i45.photobucket.com/albums/f98/megamario1234/Genoidle3.gif)
CHOO CHOO I'M A TRAIN.
In all seriousness, though, PLEASE just make a single sprite and let us critique it until it looks good, then work on the animation. If you keep doing this every time someone makes a comment, you'll be redrawing the idle a LOT, and that just wastes everyones time.
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And why is Geno's idle looking down and to the right?
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Now does the battle pose look better?
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He should be facing more to the side like Mario is.
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(07-27-2012, 01:03 PM)Ridge Troopa Wrote: MegaMario, Before you try to change anything else on this battle pose, I would suggest making other views first, namely a front and side (profile) standing/direction sprites. It will help you tweak not only size issues but also proportioning him correctly. (The diagonal pose should be your in-battle base; characters around Geno's size use the same parts for overworld and battle.)
I probably want to follow Ridge's suggestion for making Geno view diagonally.
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That may be true but he's not even looking at the enemy as it is now. You'll really want to make him face right just a little bit more. At least a bit closer to Luigi's direction.
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I think this should be better?
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You're not listening. He needs to look like this; ___ and not like this; \
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Yeah I meant his whole body should be turned to the right just a bit. Sorry if I wasn't clear on that.
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The animations are fine, but i think you just need a lot more A-a to make it look smooth and soft like M&L2/3
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07-29-2012, 05:46 PM
(This post was last modified: 07-29-2012, 07:04 PM by megamario1234.)
I'm gonna have to make Geno face like Mario instead of Luigi.
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Another update. Here is the fixed version of the idle pose.
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when things billow/whatever (hat, hair, cape) they don't move in unison with the body. There's a slight delay.
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07-30-2012, 06:10 PM
(This post was last modified: 07-30-2012, 06:10 PM by Kami.)
That, and the hair stretches instead of rising/or whatever it's called
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Does that mean I have to move the cape faster than the hat and make the hair move a little?