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Geno Mario and Luigi Bowser's Inside Story (Battle)
#16
(07-28-2012, 10:30 PM)megamario1234 Wrote: [Image: Genoidle3.gif]

CHOO CHOO I'M A TRAIN.

In all seriousness, though, PLEASE just make a single sprite and let us critique it until it looks good, then work on the animation. If you keep doing this every time someone makes a comment, you'll be redrawing the idle a LOT, and that just wastes everyones time.
#17
And why is Geno's idle looking down and to the right?
#18
Now does the battle pose look better?
[Image: genoscale11.png]
#19
He should be facing more to the side like Mario is.
#20
(07-27-2012, 01:03 PM)Ridge Troopa Wrote: MegaMario, Before you try to change anything else on this battle pose, I would suggest making other views first, namely a front and side (profile) standing/direction sprites. It will help you tweak not only size issues but also proportioning him correctly. (The diagonal pose should be your in-battle base; characters around Geno's size use the same parts for overworld and battle.)
[Image: genoscale12.png]

I probably want to follow Ridge's suggestion for making Geno view diagonally.
#21
That may be true but he's not even looking at the enemy as it is now. You'll really want to make him face right just a little bit more. At least a bit closer to Luigi's direction.
#22
I think this should be better?
[Image: genoscale13.png]
#23
You're not listening. He needs to look like this; ___ and not like this; \
#24
Yeah I meant his whole body should be turned to the right just a bit. Sorry if I wasn't clear on that.
#25
The animations are fine, but i think you just need a lot more A-a to make it look smooth and soft like M&L2/3
#26
I'm gonna have to make Geno face like Mario instead of Luigi.
[Image: genoscale13.png]
#27
Another update. Here is the fixed version of the idle pose.
[Image: genoidlescale4.png]
[Image: Genoidle5.gif]
#28
when things billow/whatever (hat, hair, cape) they don't move in unison with the body. There's a slight delay.
#29
That, and the hair stretches instead of rising/or whatever it's called
#30
Does that mean I have to move the cape faster than the hat and make the hair move a little?


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