08-11-2012, 09:59 PM
(This post was last modified: 08-11-2012, 10:02 PM by Magma MK-II.)
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Sprite Ripping Project 5: _____-em-up!
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08-12-2012, 01:22 PM
(This post was last modified: 08-12-2012, 01:54 PM by Davy Jones.)
Parodius Da! (SNES):
![]() http://i.minus.com/i1PTffBhM4hHK.png ![]() http://i.minus.com/iGr8WhGo1PtyU.png ![]() http://i.minus.com/isdqL6iqyqLFg.png They're all bosses, a part of them is ripped with the vSNES MemViewer & PalViewer, which are incredibly useful when it comes to SNES ripping. It's like PSX-VRAM, but far easier to handle.
08-12-2012, 03:59 PM
08-12-2012, 04:02 PM
08-13-2012, 11:44 PM
All up!
08-16-2012, 09:41 PM
08-17-2012, 04:33 AM
(This post was last modified: 08-17-2012, 04:35 AM by Davy Jones.)
Good one, but the portrait palette should be the non-darkened version:
http://www.youtube.com/watch?v=zSjtMzhcR...re=related 0:48 Edit: It looks like you've also mixed up the order for the dust sfx (the first frame is actually the 2nd in order). (08-17-2012, 04:33 AM)Davy Jones Wrote: Good one, but the portrait palette should be the non-darkened version: Replaced the character portrait. About the spores. That's the way its animated. I used the euro version of the rom. I changed it anyway to its proper arrangement as you suggested since from a logical point of view it doesn't make sense for the spores to shrink then expand. Must've been an error on Capcom's programmers since the animation was too fast for the naked eye to see. http://s6.postimage.org/4xb54602p/Alien_Green.png
08-17-2012, 02:21 PM
08-18-2012, 07:51 AM
I will also participate. To begin to bitemap using fists. In the future it may Peremetnoe to games with the shooting.
![]() Zitz of Battletoads for the arcade. ![]()
08-18-2012, 03:21 PM
Awesome! Think you could whip up a nice section icon for the Battletoads game?
08-19-2012, 04:03 PM
08-19-2012, 04:06 PM
Awesome! Got it!
08-20-2012, 09:53 AM
08-20-2012, 11:05 AM
(This post was last modified: 08-20-2012, 11:06 AM by Davy Jones.)
Easily? It's rather time-consuming to find them, they're often scattered through the whole game.
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