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08-21-2012, 07:29 AM
(This post was last modified: 08-21-2012, 07:31 AM by Roket.)
Quote:The top line looks like the black cat (I think he's called Butch, but might be wrong) but after that it looks like Tom. So they look like 2 different enemies (or an enemy and Tom).
Here you do not think that Tom cat as a separate enemy. Tom the cat in this game along with Jerry also struggles with cats. A black or purple cats - is ordinary enemies.
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(08-21-2012, 07:29 AM)Roket Wrote: Quote:The top line looks like the black cat (I think he's called Butch, but might be wrong) but after that it looks like Tom. So they look like 2 different enemies (or an enemy and Tom).
Here you do not think that Tom cat as a separate enemy. Tom the cat in this game along with Jerry also struggles with cats. A black or purple cats - is ordinary enemies.
![[Image: 94967167.png]](http://img708.imageshack.us/img708/4580/94967167.png)
Can we make this the section icon? It tells us much more about the game than the current one.
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Mighty Morphin' Power Rangers: The Movie (Genesis)
Enemies and Bosses
![[Image: ir5Awr5Y3ybIA.png]](http://i.minus.com/ir5Awr5Y3ybIA.png)
All done. Yay.
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Got em!
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I felt bad about betraying team shoot, so here's one of the most unique shooters of them all: Wild Guns!
![[Image: bDa0l.png]](http://i.imgur.com/bDa0l.png)
Falls under the category of Enemies and Bosses.
I could rip a whole lot more from this game at a faster pace if someone could give me a working code for the Debug function described in The Cutting Room Floor wiki. The game apparently had a similar object viewer to the excellent ones found in Ninja Warriors, Gundam Wing and the Power Rangers Fighting Edition:
http://tcrf.net/Wild_Guns
I don't understand how to get the addresses they are describing to work.
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Maybe you can reference the adresses with Lunar Address:
http://fusoya.eludevisibility.org/la/index.html
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great guys! keep the good work!
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Got it.
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(08-17-2012, 08:08 AM)rgveda99 Wrote: (08-17-2012, 04:33 AM)Davy Jones Wrote: Good one, but the portrait palette should be the non-darkened version:
http://www.youtube.com/watch?v=zSjtMzhcR...re=related
0:48
Edit: It looks like you've also mixed up the order for the dust sfx (the first frame is actually the 2nd in order).
Replaced the character portrait. About the spores. That's the way its animated. I used the euro version of the rom. I changed it anyway to its proper arrangement as you suggested since from a logical point of view it doesn't make sense for the spores to shrink then expand. Must've been an error on Capcom's programmers since the animation was too fast for the naked eye to see.
http://s6.postimage.org/4xb54602p/Alien_Green.png
This one was overlooked. Game is Battle Circuit for Arcade.
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Well, it's been a couple weeks since the last post here. You guys think it's time to call it quits with the blank-em-ups?
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B-But I never got to rip from that game I had reserved!
...Meh, I'll just post it in my submission thread when I'm ready.