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BEAT 'EM UP
#61
(04-16-2012, 04:52 PM)Crappy Blue Luigi Wrote: [Image: yvxQe.gif]

EDIT: updated with slightly better curled pose

i think there should be another frame for the dive when he is crouched down ready to jump, and maybe one for curling up between diving and spinning. it looks a bit too spontaneous imo
#62
[Image: tyayr.gif]

thanks for the critique, everyone! i'm really happy with how this turned out.
#63
That looks a lot better. Hopefully you plan on having him land on the ground in front of him though. xD

Looking forward to seeing what you've got up your sleeve next. Tongue
#64
alright guys, here goes. one of my most ambitious animations yet.

[Image: APqnL.gif]

i tried reusing frames for the landing. does it look alright? if it looks odd then i'll try to make new frames, or at least edit the current ones.
#65
That's narly smooth, mate. The landing could use a little work. I mean, you spin like that and no drifting even just a bit? Other than that, continue doin' what you do.
#66
Would it be too much to add a little slide after the flip? I think it would make it look really fluid.
#67
Not sure exactly what you're going for, but it could use a windup frame or two at the start, right before he jumps forward; a similar, more dynamic landing frame could also be nice. Of course, both of these would be more if the attack is meant to be a powerful thing and less if it's meant to be like Snake's >>A in SSBB.
#68
http://www.youtube.com/watch?v=CtA-Sy4jrpQ

about ten seconds in

first example i could find

the last thing i want is to have more time spent before he jumps. the move is done through built-up momentum by running--in theory of course. you can do the running attack at any point after you start running.
#69
If that's what you're going for, he doesn't go high enough. Try boosting the height of the jump and making the landing more vertical. It's unnatural to have such a horizontal landing and not slide afterwards.
#70
I think you need one more frame right before he jumps. Have him bend down more, you know, the charge-up! I'm sure it'll look as credible as you need it to after that.

and as for when he lands, i got nothin'
#71
[Image: VrRKZ.gif]

how's it looking now? i made a few minor adjustments and changed a few frames.

EDIT: fdfsg it's also missing arms in the new landing frames, apologies abound, will make them later when i'm not half asleep, etc.
#72
maybe give it a frame or so where he bends his knees before launching, so it looks like he's kicking off the ground instead of just kinda levitating
#73
Yeah, though you've already added that (twice), you need more impact to it. You don't need to add more frames, you need to exaggerate the pose in the existing ones.
#74
where do i need to exaggerate his poses?
#75
On the build up, when he crouches down.


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