04-16-2012, 08:39 PM
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BEAT 'EM UP
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04-17-2012, 01:30 AM
![]() thanks for the critique, everyone! i'm really happy with how this turned out.
04-17-2012, 11:33 AM
That looks a lot better. Hopefully you plan on having him land on the ground in front of him though. xD
Looking forward to seeing what you've got up your sleeve next.
04-18-2012, 01:01 AM
(This post was last modified: 04-18-2012, 02:20 AM by Crappy Blue Luigi.)
alright guys, here goes. one of my most ambitious animations yet.
![]() i tried reusing frames for the landing. does it look alright? if it looks odd then i'll try to make new frames, or at least edit the current ones.
04-18-2012, 05:48 AM
That's narly smooth, mate. The landing could use a little work. I mean, you spin like that and no drifting even just a bit? Other than that, continue doin' what you do.
04-18-2012, 11:05 AM
Would it be too much to add a little slide after the flip? I think it would make it look really fluid.
04-18-2012, 11:10 AM
Not sure exactly what you're going for, but it could use a windup frame or two at the start, right before he jumps forward; a similar, more dynamic landing frame could also be nice. Of course, both of these would be more if the attack is meant to be a powerful thing and less if it's meant to be like Snake's >>A in SSBB.
04-18-2012, 11:42 AM
http://www.youtube.com/watch?v=CtA-Sy4jrpQ
about ten seconds in first example i could find the last thing i want is to have more time spent before he jumps. the move is done through built-up momentum by running--in theory of course. you can do the running attack at any point after you start running.
04-18-2012, 11:48 AM
If that's what you're going for, he doesn't go high enough. Try boosting the height of the jump and making the landing more vertical. It's unnatural to have such a horizontal landing and not slide afterwards.
04-18-2012, 08:47 PM
(This post was last modified: 04-18-2012, 08:48 PM by Ninspriterx.)
I think you need one more frame right before he jumps. Have him bend down more, you know, the charge-up! I'm sure it'll look as credible as you need it to after that.
and as for when he lands, i got nothin'
04-19-2012, 02:18 AM
(This post was last modified: 04-19-2012, 03:00 AM by Crappy Blue Luigi.)
![]() how's it looking now? i made a few minor adjustments and changed a few frames. EDIT: fdfsg it's also missing arms in the new landing frames, apologies abound, will make them later when i'm not half asleep, etc.
04-19-2012, 08:40 AM
maybe give it a frame or so where he bends his knees before launching, so it looks like he's kicking off the ground instead of just kinda levitating
04-19-2012, 09:01 AM
Yeah, though you've already added that (twice), you need more impact to it. You don't need to add more frames, you need to exaggerate the pose in the existing ones.
04-19-2012, 03:26 PM
where do i need to exaggerate his poses?
04-19-2012, 03:47 PM
On the build up, when he crouches down.
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