Posts: 3,612
Threads: 81
Joined: Jan 2009
I don't read the scarf as blowing in the wind, just as a wobbling line.
Why's this?
I think I might know why: the movement in the scarf is broken, which gives me the impression it's choppy. It's not just a question of making an oscillation that you flip vertically in the next frame: you have to remember that the wind makes a thin fabric swell, and this swell travels through its entirety.
I'm also skeptical as to whether the wind can lift such a narrow and rope-like scarf. I think you could also reveal the other end of the scarf, too.
Looking forward to progress!
Posts: 9,905
Threads: 264
Joined: Jun 2008
here's a (basic) example of how fabrics are blown in the wind:
notice that it doesn't just wave around: it 'whips' itself every given time. try representing it in your animation.
Posts: 13,131
Threads: 168
Joined: Jan 2011
I see! That's really interesting. I'll try to keep this stuff in mind.
Now I feel even more inspired to start something! Thanks for showing me that stuff guys. C:
Posts: 107
Threads: 3
Joined: Dec 2011
04-07-2012, 09:11 PM
(This post was last modified: 04-07-2012, 09:13 PM by Jawnsunn.)
Yo.
![[Image: uTiD4.gif]](http://i.imgur.com/uTiD4.gif)
(WIP)
SLIDE! SLIDE!
![[Image: zXPHg.png]](http://i.imgur.com/zXPHg.png)
I've been trying to redo the afro since I feel like it doesn't work with me anymore. Would like some feed back on the new hair.
![[Image: YESr4.gif]](http://i.imgur.com/YESr4.gif)
Hitsparks, because you can never kick ass without them.
Regarding the scarf:
It wasn't suppose to be very thin as the line I was using was meant to be made a guideline for a much more wider scarf.
Posts: 1,251
Threads: 23
Joined: Oct 2008
the new afro is super slick.
i love everything you do.
Posts: 78
Threads: 6
Joined: Jul 2011
The legitness of this is over 9000.
I love all of it.
Keep working on it.
To infinity.
This is a win.
Posts: 985
Threads: 29
Joined: May 2008
04-11-2012, 01:56 AM
(This post was last modified: 04-11-2012, 02:01 AM by Star.)
The new afro definitely brings out the style of your character and as well as his exaggerated..ness.
I seriously can't wait to see all of this fully animated HNGGGHHH
I am proud of you..
son. plot twist
Posts: 107
Threads: 3
Joined: Dec 2011
I haven't had time to pixel or anything because of school, tests, and other shit, but I whipped up something today.
![[Image: jKRBT.gif]](http://i.imgur.com/jKRBT.gif)
THE 4th ATTEMPT AT AN IDLE ANIMATION!
Someone on Pixel Joint critique on the last idle that most fighters had their hands up and mine had a bad pose.
I finally addressed the issue and I'm happy about it. He looks like top tier beat-em-up material.
oh and a rough mockup of the first stage of my game.
![[Image: F3dor.png]](http://i.imgur.com/F3dor.png)
i need to improve my background work big time, because I'm bad at it.
Posts: 31
Threads: 2
Joined: May 2012
Your character blends too heavily into the background in the screenshot.
Posts: 985
Threads: 29
Joined: May 2008
Perhaps you could have colorful-graffiti like stuff for the background? That way the character doesn't blend in so much with it. I couldn't imagine the background being any darker.
Posts: 107
Threads: 3
Joined: Dec 2011
![[Image: 9AaHy.png]](http://i.imgur.com/9AaHy.png)
Kind of had an idea of an action rpg platformer game.
Not sure if it is asskicking material or not.
Posts: 9,905
Threads: 264
Joined: Jun 2008
idk what's going on with his face, also the shading makes it look like it's a two-tone vest
prove me this is asskicking material.