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01-18-2011, 04:55 PM
(This post was last modified: 09-04-2011, 12:36 PM by Phantom Killah.)
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I think for like holding the weapons he should have more of a sturdy stance than standing up regularly straight. (Bending knees, legs farther apart.)
This is cute though.
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01-18-2011, 09:42 PM
(This post was last modified: 01-18-2011, 09:43 PM by arün.)
Are you trying to draw Zelda?
Anyway nice walk cycle, I love the jumpy look that 4 frame walk cycles have. Adds a cartoon look to it. Shading seems a bit imposing though and if you aren't picky on color counts I'd shade the sword a bit too.
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(01-18-2011, 09:42 PM)arün Wrote: Zelda?
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the first image on google when you search "zelda" is some green kid
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![[Image: DJqqu.gif]](http://i.imgur.com/DJqqu.gif)
die octorock!
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01-19-2011, 01:45 AM
(This post was last modified: 01-19-2011, 09:59 AM by ThePortalGuru.)
Liking it so far, Phantom!
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calm your boner i'm just foolin'
Cool animation but how's it look after a walk cycle? I'd assume his sword just jerks up and then he brings it down...that may look a bit odd. I'm not sure, try it out.
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![[Image: 6sZ7d.gif]](http://i.imgur.com/6sZ7d.gif)
hmmm
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![[Image: xwDod.gif]](http://i.imgur.com/xwDod.gif)
fixed his hat when his head is tilted up, changed the shape of his swinging sword, other fixes
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the attack sequence looks weak as hell. Give the animation a lot more impact.
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I love the attack animation. There is so much character in it.
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that walking animation could surely use at least 2 more frames to match the attack sequence's flow.
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The walking animation kind of looks jagged when I look at it closely, I'd kind of smooth it out if you plan on tweaking it.
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New attack sequence
Thanks to Flying Monkey