Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

THE LEGND OF ZEDLA: REVIVEL
#1
I'm bringing this stuffs back
[Image: mv23K.png]

[Image: Y61ud.png]

[Image: 9cZXA.png]

[Image: zGFvI.png][Image: pDoaU.png]




---------Original Post-----------------------------------
[Image: zuceg.gif]

[Image: k7Ivk.png]



I noticed I've only ever submitted one sheet to the site so I thought that if I did something really simple I might actually be able to finish it
------------------------------------------------------------------------
#2
I think for like holding the weapons he should have more of a sturdy stance than standing up regularly straight. (Bending knees, legs farther apart.)
This is cute though.
#3
Are you trying to draw Zelda?

Anyway nice walk cycle, I love the jumpy look that 4 frame walk cycles have. Adds a cartoon look to it. Shading seems a bit imposing though and if you aren't picky on color counts I'd shade the sword a bit too.
#4
(01-18-2011, 09:42 PM)arün Wrote: Zelda?

Blank
#5
the first image on google when you search "zelda" is some green kid
#6
[Image: DJqqu.gif]
die octorock!
#7
Liking it so far, Phantom!
#8
calm your boner i'm just foolin'

Cool animation but how's it look after a walk cycle? I'd assume his sword just jerks up and then he brings it down...that may look a bit odd. I'm not sure, try it out.
#9
[Image: 6sZ7d.gif]
hmmm
#10
[Image: xwDod.gif]
fixed his hat when his head is tilted up, changed the shape of his swinging sword, other fixes
#11
the attack sequence looks weak as hell. Give the animation a lot more impact.
#12
I love the attack animation. There is so much character in it. Cute
#13
that walking animation could surely use at least 2 more frames to match the attack sequence's flow.
#14
The walking animation kind of looks jagged when I look at it closely, I'd kind of smooth it out if you plan on tweaking it.
#15
New attack sequence
[Image: r50ho.gif]

Thanks to Flying Monkey


Forum Jump:


Users browsing this thread: 1 Guest(s)