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Tales of Destiny
#31
I took a look and I need to know if the characters are supposed to go over the 16 color limit.

EDIT: Actually it might be due to some sort of shadowing effect so her palette might be at 960,504.
#32
yeah, that's the right one. Thank you Smile

Playable Characters:
Karyl Sheeden:
[Image: karylsheeden.png]

Lilith Aileron:
[Image: lilithaileron.png]

NPCs:
King Tiberius:
[Image: kingtiberius.png]

Leianna:
[Image: leianna.png]

Tilesets:
Terazzi Castle:
http://img828.imageshack.us/img828/349/t...castle.png

Moreau Castle:
http://a.imageshack.us/img405/2456/moreaucastle.png

Cave:
http://img651.imageshack.us/img651/697/cavep.png
#33
Ok, prepare for the first package, I'm currently doing the icons for the existing sheets.

I will exclude three sheets:
- Kalviola (palette)
- Draconis Interior (palette)
- Helraios (flame animation)

They have some problems which I have to fix. By the way, I found this in the RAM:
http://img691.imageshack.us/img691/8308/battlerk.png
A few battle sprites, unfortunately not everything. I wonder if PSicture + a physical copy would do anything to get the battle sprites. Unfortunately, ToD was never released in Europe.

And here is a WIP, I'm pretty sure that other Aeropolis dungeons are using some of the tiles as well:
http://img405.imageshack.us/img405/8835/josaia.png
#34
Awesome. I'm eagerly awaiting them.
#35
Here it is:
http://share.cherrytree.at/showfile-1557..._icons.exe

67 rips + icons.
#36
[Image: iconhelraios.png]
http://img823.imageshack.us/img823/9184/helraios.png

I'm currently playing Star Ocean - The 2nd Story. The game uses panorama maps and each is rippable with only one screenshot from the RAM-file. Even the characters don't need a palette.

But we will see~
NPCs
[Image: iconmarian.png]
http://img256.imageshack.us/img256/663/marian.png

Replacements:
http://img831.imageshack.us/img831/1450/rembrandt.png

Smithy's old rip had a wrong palette for Rembrandts overworld sprite and misses his death animation (flames after the mecha explodes).
#37
[Image: iconwarpgate.png]
http://img340.imageshack.us/img340/3629/warpgate.png
#38
A few WIPs:
http://img265.imageshack.us/img265/6033/mikheil.png
http://img707.imageshack.us/img707/4489/deimosj.png
http://img827.imageshack.us/img827/6779/dycroft.png
#39
Lovely as ever [Image: Love.png]
#40
Ok, this is from the PS2 (Tales of Destiny - Director's Cut):

[Image: iconilenerembrandt.png]
http://img810.imageshack.us/img810/7315/...brandt.png
#41
Enemies:
[Image: iconoverworldmonsters.png]
http://a.imageshack.us/img828/6231/overw...nsters.png

Tilesets:
[Image: icondraconisinterior.png]
http://img831.imageshack.us/img831/3821/...terior.png

By the way, you can delete these duplicates:
http://www.spriters-resource.com/psx_ps2...heet/13051
http://www.spriters-resource.com/psx_ps2...heet/13052
http://www.spriters-resource.com/psx_ps2...heet/13100
#42
A few enemy WIPs:
http://img707.imageshack.us/img707/1595/darkmage.png
http://img130.imageshack.us/img130/3026/killamari.png
[Image: placenta.png]

I'm also doing the rest of the Aeropolis dungeons.

By the way:
http://a.imageshack.us/img594/4223/snag0916.png
I'm searching the palette for Raiker, could someone help me out with this? I have no idea where this palette could be.

Here is the RAM-file:
http://www.npshare.de/files/c6275dda/Raiker
#43
I think I had this same problem once before. I can't open the rar. Sad
#44
It's not a .rar-file, it's an .exe. This one is self-extracting, you don't need Winrar for it.

Edit:
I just tried it, the archive works fine.
#45
Hmm, it did the extraction and then closed and I have no idea where they extracted to.

EDIT: Oh, wait. I found it. I'm just an idiot.


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