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08-26-2010, 06:26 AM
(This post was last modified: 08-26-2010, 06:29 AM by Deathbringer.)
I took a look and I need to know if the characters are supposed to go over the 16 color limit.
EDIT: Actually it might be due to some sort of shadowing effect so her palette might be at 960,504.
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yeah, that's the right one. Thank you
Playable Characters:
Karyl Sheeden:
Lilith Aileron:
NPCs:
King Tiberius:
Leianna:
Tilesets:
Terazzi Castle:
http://img828.imageshack.us/img828/349/t...castle.png
Moreau Castle:
http://a.imageshack.us/img405/2456/moreaucastle.png
Cave:
http://img651.imageshack.us/img651/697/cavep.png
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Ok, prepare for the first package, I'm currently doing the icons for the existing sheets.
I will exclude three sheets:
- Kalviola (palette)
- Draconis Interior (palette)
- Helraios (flame animation)
They have some problems which I have to fix. By the way, I found this in the RAM:
http://img691.imageshack.us/img691/8308/battlerk.png
A few battle sprites, unfortunately not everything. I wonder if PSicture + a physical copy would do anything to get the battle sprites. Unfortunately, ToD was never released in Europe.
And here is a WIP, I'm pretty sure that other Aeropolis dungeons are using some of the tiles as well:
http://img405.imageshack.us/img405/8835/josaia.png
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Awesome. I'm eagerly awaiting them.
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Posts: 3,964
Threads: 107
Joined: May 2008
08-29-2010, 03:12 PM
(This post was last modified: 08-29-2010, 03:33 PM by Davy Jones.)
http://img823.imageshack.us/img823/9184/helraios.png
I'm currently playing Star Ocean - The 2nd Story. The game uses panorama maps and each is rippable with only one screenshot from the RAM-file. Even the characters don't need a palette.
But we will see~
NPCs
http://img256.imageshack.us/img256/663/marian.png
Replacements:
http://img831.imageshack.us/img831/1450/rembrandt.png
Smithy's old rip had a wrong palette for Rembrandts overworld sprite and misses his death animation (flames after the mecha explodes).
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Posts: 3,964
Threads: 107
Joined: May 2008
Posts: 3,181
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Lovely as ever
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Ok, this is from the PS2 (Tales of Destiny - Director's Cut):
http://img810.imageshack.us/img810/7315/...brandt.png
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08-30-2010, 09:30 AM
(This post was last modified: 08-30-2010, 09:45 AM by Davy Jones.)
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A few enemy WIPs:
http://img707.imageshack.us/img707/1595/darkmage.png
http://img130.imageshack.us/img130/3026/killamari.png
I'm also doing the rest of the Aeropolis dungeons.
By the way:
http://a.imageshack.us/img594/4223/snag0916.png
I'm searching the palette for Raiker, could someone help me out with this? I have no idea where this palette could be.
Here is the RAM-file:
http://www.npshare.de/files/c6275dda/Raiker
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I think I had this same problem once before. I can't open the rar.
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08-31-2010, 11:38 AM
(This post was last modified: 08-31-2010, 11:40 AM by Davy Jones.)
It's not a .rar-file, it's an .exe. This one is self-extracting, you don't need Winrar for it.
Edit:
I just tried it, the archive works fine.
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Hmm, it did the extraction and then closed and I have no idea where they extracted to.
EDIT: Oh, wait. I found it. I'm just an idiot.