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More or less finished
#31
[Image: c2bed.png]
What do you think?
#32
I like that a lot! Looks to be coming along very nicely.
#33
Wow, that fusion of styles worked surprisingly well!
#34
Outline's lookin' good !
#35
[Image: c2bed.png]
#36
i believe we're heading in the right direction this time. might shorten the neck a bit so it wouldn't look longer than it should, and make those shoulders and chest wider so it would be more proportional to the arms.
#37
[Image: c2bed.png]
Still prefer number 1. Thank the post if you prefer number 2.
(thanks met and co.)
#38
OK
[Image: c2bed.png]
#39
I honestly prefer the bare arms rather than the newest ones. They complicate the visual interest and make it less readable, at least in my opinion.

Good work, though!
#40
Yeah I really wanted the hair on, even if I was aware of the readability issue (especially of his right arm) Cry
Anybody got a compromise, apart from leaving the hair on his left arm and leaving his right arm hairless? I guess I could change his arm, but that might change the feel of the sprite completely...
#41
What if you made the hair dark green? This way you could keep the hair and avoid readability issues imo
#42
that was what i was about to say.

also about the chest i had something in mind like the big guy from the advance wars
[Image: profile.png]
#43
I thought the arm hair was a reference to the Chris2Bears sprite?
#44
You're quite right Sengir, that's what I had in mind. :/
[Image: c2bed.png]
I didn't understand what you meant Metaru, but that sheet will come in handy for the comp, thanks!
Should I try blending the black and green for the hair?
#45
The chest looks awful horizontal for someone who looks as though he's bending forward; try puffing it out more at an angle, as shown in the advance war character sheet.


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