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Player Pitch Pit (Discussion Complete)
#16
(11-10-2009, 03:17 PM)Brawler1207 Wrote:
(11-10-2009, 03:15 PM)Tonberry2k Wrote: If we go with Solink then only Megaman would get in for Capcom.

Alright I have a question does Geno really need to be considered 3rd party? I thought it was both Nintendo and Square Enix that made the game.

He's Currently Property of Square Enix, As it states in then End Credits in MLSS,
Give me a Moment, I'll come up with a great character and moveset...
Spriting, Not so much :\
#17
Yeah, I'm not worried about a Geno moveset. It's the semantics with him that need addressing the most.
#18
(11-10-2009, 03:26 PM)Tonberry2k Wrote: Yeah, I'm not worried about a Geno moveset. It's the semantics with him that need addressing the most.
Wait What?
Semantics?
Explain for me Please. I'm very helpless.
#19
(11-10-2009, 03:29 PM)Ariand54321 Wrote:
(11-10-2009, 03:26 PM)Tonberry2k Wrote: Yeah, I'm not worried about a Geno moveset. It's the semantics with him that need addressing the most.
Wait What?
Semantics?
Explain for me Please. I'm very helpless.

the meaning, or an interpretation of the meaning, of a word, sign, sentence, etc.: Let's not argue about semantics.

In this case, 1st or 3rd party?
#20
Well, I may as well give it a go.

[Image: 29z2d6c.jpg] KOS-MOS: She was built to fight Gnosis, monsters, so she's combat-savvy as well as being equipped with several different weapons including, but not limited to: A blade-arm, a gun-arm, a drill arm, a hammer-arm and a scythe. All of her weapons are stored in a remote location that teleport to her for use, allowing her to use all of her arsenal however she needs to.

B: R-CANNON: An arm-cannon blast, aimable in all eight-compass directions. Chargable. (charging increases power, range)
Forward B: R-DRILL: A rushing drill-arm attack. Chargable. (charging increases power, distance, hits)
Up B: Dragon Tooth: A vertical sweeping blade slash, launches enemies into the air. Chargable only on the ground. (charging increases power, vertical distance)
Down B: R-HAMMER: A hammer-arm smash, capable of burying enemies if charged. Chargable. (charging increases power, adds pitfall effect + breaks shields if fully charge)

Final Smash: X-BUSTER: A spreading laser that sweeps forward across the stage.

Neutral Attack: Punch, Particle spread
Dash Attack: Baseball slide

Forward Tilt: R-BLADE sweep
Up Tilt: High kick
Down Tilt: Leg sweep

Forward Smash: R-BLADE: An vertical slash with a sword-arm.
Up Smash: F-SCYTHE: An arcing-upwards swing with a scythe. (hits in front then overhead)
Down Smash: A strong punch downwards.

Neutral Air: Twirl: A regular mid-air spin attack.
Forward Air: Heel Kick: A heel kick. (meteor smash)
Back Air: Spinning Heel Kick: A heel kick in the opposite direction. (meteor smash, turns KOS-MOS around)
Up Air: S-SAULT: An aerial backflip kick.
Down Air: Drill Kick: A spinning, drilling kick.

Forward Throw: F-GSHOT: Pushes the enemy into the air them shoots at them with a gatling-gun.
Back Throw: Shoves the enemy back with her right elbow the shoots them with R-CANNON.
Up Throw: D-S-SAULT: Backflip kicks the enemy over her head then kicks them again.
Down Throw: Throws the enemy on the ground then stomps on their back.

Up Taunt: KOS-MOS does her Ether casting animation from Ep.1
Side Taunt: KOS-MOS reaches forward with her right arm and her eyes flash blue briefly.
Down Taunt: KOS-MOS activates the Hilbert Effect (is just for show here)

Victory 1: Xenosaga Ep.1 victory pose
Victory 2: Xenosaga Ep.2 victory pose
Victory 3: Xenosaga Ep.3 victory pose

Colors:
Blue - Default
Red - Reference to the Realians in Ep.1
Green - Reference to Aschen from SRW: Endless Frontier?
Black - Reference to T-elos
Brown - Reference to the prototype KOS-MOS
Alternate Costume - Ep.3 armor
#21
Ah,
I get it.
That is a Problem.
It's 3rd Party Company wise.
Doesn't Square have it's own Symbol Logo?
#22
Not gonna lie.

Angelglory has me sold on the KOS-MOS idea.

Mainly because he included a COMPLETE movelist.
#23
Awesome work on that Moveset.
#24
It's a good moveset, but I'm still not sold on KOS-MOS

mainly because I think there are more deserving Namco characters. Also Xenosaga has only been on one Nintendo system game, and that was a port of the first two games.
#25
While Xenosaga itself has only been on the DS, KOS-MOS has appeared in Namco games on the GBA, DS and Gamecube if I recall correctly.
#26
Once again I nominate Rayman

VVV Click for moveset (VERY large though); inspired by my SSF2 Rayman VVV
[spoiler]Idle Animation 01: He pushes his hair back with his right hand then turns his head and scratches it with his left hand
Idle Animation 02: He grabs his torso with his left hand and spins it

Ground Attacks
*Netural Attack: A right hand punch, then a left hand punch, then finally a quick kick with his left foot.
*Dash Attack: Rolls across and pushes his feet forward.
*Strong Side: Claps both hands forward. Can push enemies back a small distance.
*Smash Side: Jumps back on his hands and delivers a mule kick. Good knockback but the beginning leaves his vunerable.
*Strong Up: Does an uppercut with his left hand. Weak but good for juggeling.
*Smash Up: Crouches a bit and brings his hands together to prepare for a duel-handed uppercut. Good knockback.
*Strong Down: A quick left handed punch while crouching. Trips enemies.
*Smash Down: Puts his hands on the ground as if to do a handstand and his feet shoot out from both sides. Good range but decent damage.

Aerial Attacks
*Netural Aerial: Fists spin around him. Multiple weak hits.
*Side Aerial: Kicks forward with his left foot. Decent damage and good knockback
*Back Aerial: Kicks behind him with his right foot. Similar in apperance to Sonic's Back Aerial but without turning around.
*Up Aerial: Punches upward with his right hand.
*Down Aerial: Shoves both feet down. Similar in apperance to Ganondorf's Down Aerial. Great for spiking.

Grabs
*Pummel: Punches with his left hand.
*Forward Throw: Lifts the opponent above him for a second and throws him/her down on the ground. Can be chain-linked.
*Back Throw: Grabs the opponent with both hands and spins him/her behind Rayman.
*Up Throw: Throws the opponent upwards. Similar in apperance to Rayman's Up Smash
*Down Throw: Slams the opponent to the ground and Rayman stomps on him/her five times with the final time being with both feet. Similar to apperance to Kirby and Metaknight's Down Throw but slower.

Special Attacks:
*Netural Special Attack - Fist Throw: His signature move; He winds his right hand (similar in apperance to DK's Netural Special charging animation but with Rayman's left foot up) then releases it. The longer he winds, the farther his fist flies.
*Side Special Attack - Lockjaw: Flings a Lockjaw forward. If anyone is hit by one, they get electrocuted. Doubles as a tethar recovery.
*Up Special Attack - Hair Coptor: Rayman gets a sudden boost upwards and uses his hair coptor to slowly glide down.
*Down Special Attack - Shock Rocket: Shoots out a Shock Rocket.

Final Smash - Flying Shell
*Rayman summons a Flying Shell and rides it across the stage. It can spin forward in a drill fashion or shoot out a yellow orb

Taunts
*Taunt 01: The taunt in Rayman 3 which turns Black Lums into Red Lums.
*Taunt 02: The "Level Completed" animation from Rayman 1.
*Taunt 03: The "Level Completed" animation from Rayman 2: The Great Escape.

Win Animations
*Win Animation 01: His "Minigame Won" animation from Rayman Raving Rabbids 1.
*Win Animation 02: His "Minigame Lost" animation from Rayman Raving Rabbids 1.
*Win Animation 03: His "New Minigame Record" animation from Rayman Raving Rabbids 1.

Alternate Costumes:
Red body and blue hair with red and blue shoes and a blue neckchief. Matching his Heavy Metal Fist attire.
Blue body and hair with blue and green shoes and a green neckchief. Matching his Lockjaw attire.
Green body and hair with green and red shoes and a red neckchief. Matching his Vortex attire.
Orange body and hair with orange and blue shoes and a blue neckchief. Matching his Shock Rocket attire.
Yellow body and hair with yellow and purple shoes and a purple neckchief. Matching his Coptor attire.[/spoiler]

I'll have a sample sprite soon. Should I use his head for a series logo or the O on his shirt?
#27
I think Geno should be considered third-party, because as Ariand said, as it specifically stated that he was Square's property in the credits of MLSS, regardless of the fact that he had a tiny role in MLSS, and that Nintendo licensed SMRPG.

On another note, I see absolutely no reason why characters like Pichu are needed (wasn't he removed for being a clone anyway), and I'm getting very annoyed by how much attention minor characters are getting in this project. The way I see it, SSBM had 6 characters out of 25 that were the sole representatives of their series (Samus, Kirby, C.Falcon, Ness, Ice Climbers, G&W), and SSBB had 9 out of 35 (Samus, C.Falcon, Ice Climbers, G&W, Pit, ROB, Olimar, Snake, Sonic), only 2 of which were third-party. On that track, no more than 12-15 out of the 50-ish planned for this project should be the single representatives for their series, 5 at most being third-party. Unless we're going for "Super Smash Bros.+++ Representing Every Nintendo and Non-Nintendo Series Ever Made", that is. I could attempt to make a moveset explaining why I think Dr. Mario deserves a spot in such an expansive roster, but I know nothing'd ever get accomplished anyway, and as he is a clone, I'm all right with not having him.

(11-06-2009, 08:47 AM)Ark Kuvis Wrote: [Image: 2n1id51.png]
I think this is the perfect roster. Especially if we want to get **** done.
(11-06-2009, 07:49 PM)koopaul Wrote: Damn Nintendo for adding third parties in the first place. We'd probably have an easier time if their weren't any. But what can you do.

Oh, how true.
Maybe both of these taken to an extreme, but there's a valid truth here. We've essentially obliterated the idea behind past rosters and made this Fantasy Smash 5.0.
#28
obviously i want joe in but travis and kosmos would also be super awesome. honestly, we aren't nintendo. we should be going for fun characters gameplay wise with representation taking a back seat imo.
#29
(11-10-2009, 06:21 PM)the legend of tunermonocle Wrote: obviously i want joe in but travis and kosmos would also be super awesome. honestly, we aren't nintendo. we should be going for fun characters gameplay wise with representation taking a back seat imo.

thanked
#30
Viewtiful Joe
A combo- Punch, Kick, RHOH
A up- Uppercut
A down- Slide Kick (covers distance in slow)
A side- Kick, Kick, Kick combo
A run- Horizontal Red Hot Kick (Dragon Kick in slow)
A air- Punch
A up air- Backflip Kick
A back air- Back Kick
A forward air- Meteor Spike
A down air- Red Hot Kick (Dragon Kick in slow)
Smash forward- Voomerang (Xoomerang when fully charged in slow)
Smash down- Shocking Pink (Bigger explosion in slow)
Smash up- Backflip Kick (Zoom Kick in slow)
Grab- Yamaarashi (he dashes forward a bit while grabbing)
Grab hit- Punches them
Forward grab- Tosses them forward
Back grab- Smashes them onto the ground behind him
Up grab- Backflip Kicks them upwards
Down grab- Punches them on the ground a few times then jumps back
B- Slow (makes joe more powerful, but slower. changes some of his moves)
B down- Either Dodge or Viewtiful Forever (dodge is like a counter but it stuns the enemy instead and VF is a standard counter)
B side- Mach Speed (dashes forward leaving a trail of flames that stays for a split second. makes joe's attacks have a fire attribute for a short time)
B up- Zoom Jump (like wolf's up b but less control and more height)
Final Smash- Six Majin
Taunt 1- Turns on boss fight mask (stays until you taunt again)
Taunt 2- Does the Henshin Pose and flashes
Taunt 3- Does that weird leaning back then cool pose thing


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