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10-18-2009, 01:55 AM
(This post was last modified: 10-19-2009, 03:53 PM by Flygon.)
Also known as, 'I really wanted to 1-up FlygonXS'.
In some ways, I did, in some ways, I didn't. My newbyish shading skills didn't help, but I tried my best.
![[Image: flyingmegadrivetsr.gif]](http://img30.imageshack.us/img30/1757/flyingmegadrivetsr.gif)
All the colours in the image have been designed to be Mega Drive/Genesis compatible (To go in part with a ROM hack I was making), as well as the resolution of the image (Though, this is debatable, I designed it with a PAL Mega Drive in mind, NTSC users, god forbid, will have to cut off 16 rows of pixel).
I don't normally expect this to be accepted, but since a similar work by FlygonXS got though?
P.S. I appreciate that XS put a lot of work into his sprite, I mean no offense in any of my messages towards him, if offense has been made, I apologize profusely.
Note: Technically, this is an edit, but it is drastic enough to blur the line. The image the sprite is based on.
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I'm not really that knowledgeable of a person when it comes to spriting, but it looks really good to me.
The outside of the wing on the right (Flygon's left  ) looks a little rough, though.
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The shading's pretty rough, as is the lineart in a few places. And although you've imposed linitations on yourself to get it in a style, it... I don't look at it and think 'Genesis' or '16-Bit', y'know? Could you place it side-by-side to some pixelart that came from a Genesis game? That way you can see if the kind of shading style is similar.
So I'll move this to Sprite Discussion for now.
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10-18-2009, 05:25 AM
(This post was last modified: 10-18-2009, 06:33 AM by Flygon.)
It is designed to work quite literally inside the Mega Drives palette restrictions, as well as the screen resolution of a PAL machine.
I am 100% able to guarantee you this is Mega Drive capable!
In fact, all of my art is Mega Drive compatible. The VERY FEW times I drift from this is if I can't get enough gradient.
![[Image: peco4xsize.png]](http://img88.imageshack.us/img88/5016/peco4xsize.png)
This WIP is one of the very few times I have drifted from the limitations, though it did use them as a base with me inserting 'inbetween' colours.
And for even more proof that the original base (Though I had based this on an even smaller version of the image... it used to be 48*48) was Mega Drive compatible.
![[Image: peco2xsize.png]](http://img88.imageshack.us/img88/3329/peco2xsize.png)
There, eat your fish.
In fact, I will even grab you the raw palette file of the Flygon if you really wish to object so.
Open this with your favorite Mega Drive compatible palette editor, I suggest HivePal.
Edit: Far out, I am so buzzed, damn this creaming soda. I mean no offense in this post. I'll uh... rewrite it tomorrow morning when I am not buzzed.
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That's not what I meant, more like it doesn't 'look' like it's come from a megadrive game, even if it's within the restrictions.
For example, take a look at the pixelart here:
http://www.spriters-resource.com/genesis...heet/22844
The way it uses dithering, the number of colours and the level of contrast, just screams 'retro'.
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You seem to have some trouble with depth and contrast. I'd say that's almost a good thing though, since they're fairly easy to improve upon. Your form seems all in tact. I think you should use Graphics Gale to make your pixelart, because it will help you control your palettes and create better contrast in your art.
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I'm sorry about cracking it earlier, though it is no excuse, I was buzzed on Creaming Soda (Seriously, I thought only Coca Cola would do that to me, now I've learnt my lesson =\).
Contrast ans depth has always been an issue for me, perhaps I should indeed give Graphics Gale a shot, thanks for the help and sorry for cracking it earlier.
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Doesn't look like it's from a megadrive game. The megadrive, having a pretty poor palette when compared to the SNES, shaded in a certain way to get more out from what it had. Your line art is also a bit bumpy, looks like you've simply traced the image.
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The Sega Genesis shading always had a very "pixelated" feeling, unlike the more smooth and subtele shading seen in the Snes.
The only thing I could say is suggest you to visit this link for visual examples of the Genesis's graphic style: http://www.vgmuseum.com/ and compare it with your pixel art.
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