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da aventur of Link
#16
You can't make the walking animation like this: you need to do a sketch of the side pose, then build your animation from there. If you finish it like you're doing now, then Link won't have any body movement.
#17
uh
I think I understand what you're saying, I'll try that
#18
(07-20-2009, 02:02 PM)Phantom K Wrote: @D.moffett1990
just sprites for now

[Image: 2lu5ipz.gif]
need some crits on walking cycle
I'll add bodily movement once I get the legs right
ok ... u should make his arms move so he doesnt look so stiff
#19
[Image: 2yxrpn7.jpg]

side view isn't turning out right. C++C
#20
what do you need a side view for? the 3/4ths view looks fine
#21
(07-28-2009, 07:56 PM)Vipershark Wrote: what do you need a side view for? the 3/4ths view looks fine

I was thinking it would look better if he was facing to the side while he was running but now I'm thinking it's not worth the effort
#22
is that a leever i spy on the side of that sheet? =D
#23
(07-29-2009, 03:43 PM)glitch Wrote: is that a leever i spy on the side of that sheet? =D

why yes, it is
#24
Nothing really wrong with the actual pixeling, but the pose looked very off to me.

[Image: link-1.png]
#25
[Image: spjkn9.png]
changed Link based on BaB'a edit, made a hookshot
#26
[Image: 2jd5f0j.png]
[Image: 2gwswhh.png]

Leever
bunch of Link stuff
#27
Nice work. Good job so far.
#28
[Image: x3yb1z.png]

horsehead
rrrr
#29
Wizzrobe contradicts everyone else's angles. Unless his robe goes over the side?

??

Just been something that I thought you might notice/comment on, but, yeah.
#30
I like your style Phantom K. I like how the character all keep the same style even when thy are so different. That horse head dude gives me the creeps but It's cool.


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