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Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread
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06-22-2012, 10:35 PM
(This post was last modified: 06-22-2012, 11:02 PM by Clowcardruler.)
(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated 
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread 
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/
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(06-22-2012, 10:35 PM)Clowcardruler Wrote: (06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated 
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread 
T_T I just want the trainer animations SO BAD
hey, are those really all the VS mugshots in the game :/ Assuming you mean the front-facing trainer sprites, those are still just sprite-based animations, just with a higher level file than Tinke knows about. If you want an approximation of what the animations look like (rotations and scaling are still a bit off), use Oil of Vitriol (on the NANR tab, select the Debug->Rotation Origin->0,0 option if it's not already selected).
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06-23-2012, 07:15 PM
(This post was last modified: 06-23-2012, 07:16 PM by Avegaille.)
(06-22-2012, 10:32 PM)Ploaj Wrote: Tinke won't let you view the trainer or pokemon animations because they are done in code and not sprite animated 
Like I said before we should wait for a completed sav file so we can go battle whichever trainer we want or we could wait for a trainer modifier code.
Sorry for barging in on rby's submissions thread 
Yeah, I warned him that's it's not possible atm see ->"(and hopefully it'll be supported)", but it was possible in some images in Pokemon Conquest if coded correctly.
Barubary's technique should be more appropriate at this time.
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06-25-2012, 03:58 PM
(This post was last modified: 06-26-2012, 08:42 PM by redblueyellow.)
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Some more sheets:
![[Image: medalsicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Pokemon%20Black%202%20White%202/medalsicon.png) ![[Image: pokedexcompletionicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Pokemon%20Black%202%20White%202/pokedexcompletionicon.png)
Pokemon Black and White 2
![[Image: itemsicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Rune%20Factory%203%20A%20Fantasy%20Harvest%20Moon/itemsicon.png)
Rune Factory 3
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06-27-2012, 09:53 PM
(This post was last modified: 06-27-2012, 09:58 PM by redblueyellow.)
Another HUGE update!
![[Image: hugebaticon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/hugebaticon.png) ![[Image: hugeraticon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/hugeraticon.png)
Shining Force 2
Just a few more Shining Force 2 enemies and Black/ White 2 sheets left!
EDIT: Also, here's a minor update for the overworld entities sheet for B/W 2:
http://i.minus.com/iUcFeubbgj1uS.png
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All sorted! Great stuff dude, sorry for the delay!
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N Mugshot, VS Backgrounds, Death Archer, Galam Mage and Goblin added 6/28:
![[Image: nmugshoticon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Pokemon%20Black%202%20White%202/nmugshoticon.png) ![[Image: vsbackgroundsicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Pokemon%20Black%202%20White%202/vsbackgroundsicon.png)
Pokemon Black/ White 2
![[Image: deatharchericon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/deatharchericon.png) ![[Image: galammageicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/galammageicon.png) ![[Image: goblinicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/goblinicon.png)
Shining Force 2
Whelp, that's the last of Shining Force 2 enemies. Onto the playable characters!
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Yessssssssssss!
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Is there a Bishop enemy from the chess board? I don't see one on the site.
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Yep, it's under Evil Bishop (Chess).
http://www.spriters-resource.com/genesis...heet/45887
I can make a different icon if needed. Also, I found a random enemy that I missed.
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Ahh, gotcha. There's a great site out there with a list of all the enemies.
http://sf2.shiningforcecentral.com/pages...sters.html
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Yeah, I've been using a decent SF2 site to keep track of which enemies I ripped, but it was missing a few.
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A very Shining update (6/29/12):
![[Image: Skreechicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%202/Skreechicon.png)
Shining Force 2
![[Image: chapterbackgroundsicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%20Feather/chapterbackgroundsicon.png) ![[Image: mugshotsicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%20Feather/mugshotsicon.png) ![[Image: otherscreensicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%20Feather/otherscreensicon.png) ![[Image: statusscreensicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Shining%20Force%20Feather/statusscreensicon.png)
Shining Force Feather (DS)
If anyone knows of a decent method for ripping PSP/ PS2 games, I'm really interested in ripping from the Shining games on there.
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