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Luigi
#31
His shoes change size, the motion is too sudden, and he's too stiff.
#32
His arms and hands don't go up in down.

They go in a circular funny motion, and he's a bit bouncy!
#33
[Image: 1z49vkn.gif]
#34
Getting better. Try to keep him in one spot though (text time animating)

Still a few things to work on. Let me fix the right leg..
#35
I think Luigi's green needs more saturation.
#36
Luigi's feet don't go up from the ground in his stance. Also his arms go in a circular motion as well.

Here's the only reference I found of his stance.
http://www.youtube.com/watch?v=IHv8ytIO3Wk
#37
The stance doesn't have to be 100% faithful to SSBB. Do you guys think we should make his pants more purple? And should we give him highwaters so we can see his M&L socks? Tongue
#38
Amazing post. I don't think you should follow SSBB all the way down to every detail, I think you should include some stylistic liberties and make things unique so in the end it will be it's own smash bros. game, not just a copy of Brawl.
#39
agreed, but luigi's brawl stance was awesome
#40
[Image: 97uyj7.gif]
#41
(10-31-2009, 11:03 AM)Tonberry2k Wrote: And should we give him highwaters so we can see his M&L socks? Tongue

Please this, I love his M&L design.
#42
(10-31-2009, 04:32 PM)Toad Wrote: [Image: 97uyj7.gif]

Again, his feet don't lift up, and his feet are moving. Try to keep the foot pixels in the same area. Can you post each individual frame?
#43
Why is his body moving without his arm being affected?
#44
Wouldn't his front foot be pointed forward? And I think his eyes should be edited to look more like Mario's eyes.
#45
Seriously? Luigis eyes look so much better than Marios.


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