08-09-2025, 12:14 AM
I want to pay a modder to mod Sephiroth into another game, Risk of Rain 2. He says its possible, but he would need a model with suitable animations. Looking at the games Sephiroth has been a part of, Smash Ultimate, KH 1 and 2, The remake, Crisis Core and Dissidia/012/NT, it really only seems like Dissidia has the number of animations he would need to make a full moveset. Crisis core has like, 3 moves and one is a cutscene if it hits. He would need to rip the model from KH 1 or 2 and use the animations from those games specifically, but he's worried KH 2 does not have enough attack animations or movement animations to make it look presentable. He said he COULD take a look at smash bros, but he's worried about that too. Since smash is a side platform 3d fighter, he's worried the camera will be hard to predict on the animations. It could force us to look at, or pull us to, the side trying to look at him like Smash would. He says ff7 remake or KH2 would be the best source, unless I can find some kind of asset extractor for ff dissidia for him to use. He'd have to pick one and only use the animations from that game and he's worried between the two of them they wont have enough animations to make the character work.
I've been up and down google and have not found anything. I've found model extractors and texture extractors, but nothing for animations on any of the games and nothing for NT, just 012.
I asked the modder if it was possible to gather a bunch of animations and apply them to a single model and he said "models have a skeleton, only animations made for that skeleton can work with it. There are ways to retarget animations from one skeleton to the other, but I never managed to make it work well, it's always very broken, so I don't do it."
I've been up and down google and have not found anything. I've found model extractors and texture extractors, but nothing for animations on any of the games and nothing for NT, just 012.
I asked the modder if it was possible to gather a bunch of animations and apply them to a single model and he said "models have a skeleton, only animations made for that skeleton can work with it. There are ways to retarget animations from one skeleton to the other, but I never managed to make it work well, it's always very broken, so I don't do it."

