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Breath of Fire (SNES)
#31
[spoiler=Sprite Objects & Animations 1][Image: GzoMrqZ.png][/spoiler]
Decided to swap some things out, since the overworld dragon door has an entire animation going on and I don't want to deal with it right now.
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#32
Project is done, I did some quick rips for smaller things but now I want to do something else. As usual, I can imagine going back to this game at some point.

Btw, here are some WIPs that didn't make the cut:

[spoiler=Octo & Squid][Image: FeZRLQi.png][/spoiler]
Complete and fine, but the old version on the site has battle sfx on it. Will be replaced if I ever start ripping the attack effects for this game.
[spoiler=Sprite Objects & Animations 2][Image: zyMSYE1.png][/spoiler]
Sarcophagus, dragonhead & overworld dragon gate use an animation similar to the heavy doors. For now, the base sprites can be found here.
[spoiler=Menu / Battle HUD][Image: K8mGuwC.png][/spoiler]
Rootrick erased background and grid for the fonts, which makes them harder to use. His own sheet serves as reference, but I didn't make it very far.
[spoiler=Goddess Keys / Light Orbs / SFX][Image: ZPxHeA4.png][/spoiler]
Another rough sheet.

I also replaced the quicksaves in the starter post and added more stuff to it.
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