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Breath of Fire (SNES)
#16
[spoiler=Protagonists (Battle)][Image: iO3S5Np.png][/spoiler]
Ripped soldiers, palettes and separated the wings for Nina & Paku.

The only thing this sheet needs now is organization.
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#17
[spoiler=Vehicles][Image: NrTwWtA.png][/spoiler]
I want to do at least three more sheets for this game, which is this one, the npcs and protagonists (battle).
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#18
[spoiler=Vehicles][Image: ICaZWzz.png][/spoiler]

Needs organization, but this should be everything.
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#19
[spoiler=Protagonists (Battle)][Image: tvyUd7G.png][/spoiler]
1.) Needs organization
2.) I need to figure out what the unknown animation / sfx for Karn does.
I assume it's critical attack / dodge / counter attack, but I have to test it in battle.
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#20
Protagonists (Battle) are done.

Karn's counter attack, which has a 5% chance to trigger, is just a generic normal attack:
[Image: Y6E4gwh.png][Image: O0ugGdL.png]

His dodge is a bunch of blue generic horizontal speedlines, while the ones for fusing / defusing are vertical (and also blue).
I also used the Mrbl1 item to make him crit / slam, but that's also just a generic attack.

Therefore I have no idea where these extra frames come from, they look like a speed attack or are probably just unused.
For now, I labelled them as "Unknown". I also separated the protagonist sfx and made an extra sheet for it.

NPCs are next.
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#21
Just waiting for the party member section getting cleaned up, should look much less convoluted then.

[spoiler=NPCs][Image: lMyqq9b.png][/spoiler]

In the meantime, have some NPC progress. There is nothing difficult here and I think I could do some sprite objects / animations after that.
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#22
[spoiler=NPCs][Image: rReklm1.png][/spoiler]

Should be everything, unless I'm forgetting something. Needs some organization, though.
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#23
NPCs are done. All of these can be deleted, since they're duplicates:

https://www.spriters-resource.com/snes/b...eet/29581/
https://www.spriters-resource.com/snes/b...eet/29582/
https://www.spriters-resource.com/snes/b...eet/29583/
https://www.spriters-resource.com/snes/b...eet/29573/
https://www.spriters-resource.com/snes/b...eet/29584/
https://www.spriters-resource.com/snes/b...eet/29843/
https://www.spriters-resource.com/snes/b...eet/29585/
https://www.spriters-resource.com/snes/b...eet/29654/
https://www.spriters-resource.com/snes/b...eet/29655/
https://www.spriters-resource.com/snes/b...eet/29586/
https://www.spriters-resource.com/snes/b...eet/29574/
https://www.spriters-resource.com/snes/b...heet/6725/
https://www.spriters-resource.com/snes/b...heet/6754/
https://www.spriters-resource.com/snes/b...et/206995/

Enemies are for another day, next are sprite objects / animations and maybe some tileset animations?
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#24
[spoiler=Sprite Objects & Animations][Image: CRIJyRy.png][/spoiler]
Maybe the gates get their own sheet, if big enough.
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#25
[spoiler=Heavy Door & Iron Bar Gates][Image: 5lkeiMa.png][/spoiler]
Needs the gate from Scande and the rest of the iron bar palettes, the current iron bar animation also needs a recolour to match the heavy door example.

Edit: Also the metal door gate from Tunlan.

Edit 2:
[spoiler=Heavy Door & Iron Bar Gates][Image: Xj1Nfsa.png][/spoiler]
Now the only thing missing is the gold-blue door from Scande Tower.
But maybe I could add the breakable walls which can be punched with Ox.

I'll think about it.
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#26
[Image: D2vAnFo.png]

Breakable Wall, but it needs the other palettes.
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#27
[spoiler=Sprite Objects & Animations 1][Image: GFxpwjd.png][/spoiler]
Let's see how much I can get.
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#28
[spoiler=Sprite Objects & Animations 1][Image: bKyU63r.png][/spoiler]
[spoiler=Nanai Dungeon / Gaia Temple][Image: nPENpg6.png][/spoiler]
[spoiler=Animated Panoramas][Image: vFhU3mY.png][/spoiler]

I'll give myself time until June to finish this project, at one point I just need to stop.
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#29
I don't think I can say enough that your work is spectacular.
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#30
@Skyla Doragono
Thank you, I'll try to do as much as I can before June, I'm also open for suggestions if you have some (sheets, games, etc.)

[spoiler=Sprite Objects & Animations 1][Image: 9pAx6kN.png][/spoiler]
Nearly done, missing some frames and palettes. Also some tiles for the Krypt dragonhead and the Nanai palette for the candelabra.
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