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The Legend of Zelda - A Link to the Past (SNES)
#61
Ahh, ok. I thought the Light World NPCs might have scared you off, lol
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#62
The bosses, enemies and last but not least, the Dark World npcs, they all wrecked me.

Pretty sure the Light World npcs are really easy to rip, but I need some variety in games, I'm ripping this game for months now.
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#63
We all need a break sometimes! I don't blame you.
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#64
Continuation:
[Image: ZJohliP.png]
Sprite and palette don't really match up, but the maiden from the cutscenes seems to be the one from the ice palace.
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#65
[Image: WrOf2dW.png]
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#66
[Image: 2evkAYu.png]
Found a unused set of bottles / cans / pots which I haven't seen before in the VRAM.
Anyway, this takes a bit more effort since the small fairy sfx is a tad more complicated.

Edit: Apparently the animation consists of a fix frame order rather than individual sfx performing independent animation cycles.
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#67
Kakariko NPCs.
[Image: gM3yUfY.png]
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#68
[Image: VLvIvaC.png]
Not much else but tilesets.

Edit:
[Image: djuXYct.png]
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#69
Sorry to dump another task on you when you felt it was over, but Sahasrahla (and his palette-swap Aginah) wasn't on the old sheets, and I don't see his components here either.
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#70
They'll be on a different sheet.

Edit: More organization.
[Image: vqaSQv2.png]
SFX for the running guy and the smith are missing, smith following Link too. Also tiled variant for the sleeping guy in bed and the obligatory shadow tiles.
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#71
Progress is really slow, but I'm getting there:
[Image: UvNEhGY.png]
Needs the duck and credits sprites, also the assembled smithing sfx.
Edit: Also the sprites when the smiths get reunited and Mad Batter below the smith house.
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#72
Oh hey, it's that snitch-ass woman who calls the guards.

Loving it. Outside of Kakariko, what NPCs are there? Sahasrkdfjhkahkla, the thief, the guy under the bridge, the king (who I think is only in the opening cutscene?), the witch...? Is that all?
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#73
Oh, there are far more NPCs than that. Also there are at least 4 thieves and the king is both in the intro and the credits.

Last WIP before completion:
[Image: MmNoRxm.png]
Should be everything, animals and monsters going on another sheet. The ones calling the guards are the blue and yellow woman, but if a guard is already chasing you, the second NPC won't call another one until you defeated the current enemy.
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#74
Oh, I was thinking of the lock-picking retired thief.

Amazing job, as always!
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#75
[Image: sHfqtr6.png]
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