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Jasper7438's Model Ripping Adventures!
#1
I have been submitting to the Models Resource for a few years now. The majority of my rips are character models from from Unity Engine games. 
I enjoy figuring out the purpose of weird textures and vertex color channels. I like making my submission icon renders look accurate to the game they are from.

In this thread, I am going to show off my more interesting model rips.


I am going to start off with my Genshin Impact character model rips.

Hu Tao
Hu Tao
Qiqi
Qiqi
Xinyan
Xinyan
Venti
Venti
Eremite Desert Clearwater / Jeht
Eremite Desert Clearwater / Jeht
Layla
Layla



These models have been pending since November, I was a bit apprehensive that they would not be approved. The Genshin Impact character models are complex, they involve custom normals, channel packed textures, shape keys, multiple materials per mesh, vertex colors, and (occasionally) multiple UV maps. Now that I know that I have been submitting them correctly, I have the confidence to continue ripping them.

I am working together another user, EvZone, to rip the Genshin Impact character models. I made the icon renders for their submissions, too.

Eula
Eula
Il Dottore (Omega Build)
Il Dottore (Omega Build)
Fatui Mirror Maiden
Fatui Mirror Maiden
Ganyu
Ganyu
Candace
Candace
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#2
My Venti and Mirror Maiden revisions were approved at last! :D

Venti
Venti


And with that, my self-imposed 5 month model ripping break is over! During my break I collected 8 new games I plan on ripping from, so expect a lot of cool, new rips soon. The next game on my to-rip from list is Project Sekai!

[Image: attachment.php?aid=15246]

I still plan on ripping from Genshin Impact occasionally.


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#3
It's been a while, so here's some newer model uploads!  Big Grin 

There's some sporadic single submissions to games such as Genshin, Identity V, and SMITE. I also uploaded many new animals and pets from Animal Jam (unlisted) and the cast of the latest Valkyrie Connect Hololive collab!

Freminet
Freminet
Cheerleader
Cheerleader
Serqet (Nyanners)
Serqet (Nyanners)


Hakui Koyori
Hakui Koyori
Ookami Mio
Ookami Mio
Sakura Miko
Sakura Miko
Yukihana Lamy
Yukihana Lamy


I think I might focus on re-ripping some models I uploaded in the past to match my current standards.
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#4
Something I've meant to do for a while is rip the Aster Tatariqus Demon Slayer collab characters and now I finally have!

R.I.P. Aster Tatariqus.

Tanjiro Kamado
Tanjiro Kamado
Nezuko Kamado
Nezuko Kamado
Kyojuro Rengoku
Kyojuro Rengoku
Mitsuri Kanroji
Mitsuri Kanroji
Giyu Tomioka
Giyu Tomioka
Shinobu Kocho
Shinobu Kocho
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#5
My first rips of 2025!

Some VTuber Models from Eminence in Shadow: Master of Garden. I am the VTuber model ripper, after all!

Nene Momosuzu
Nene Momosuzu
Lui Takane
Lui Takane
La+ Darknesss
La+ Darknesss


I also ripped almost all Lovey Chouchoumarchou costumes from #COMPASS, minus Mad Scientist because there is an error causing the model to have no weights.

Lovey Chouchoumarchou
Lovey Chouchoumarchou
Lovey Chouchoumarchou (Preschooler)
Lovey Chouchoumarchou (Preschooler)
Lovey Chouchoumarchou (Tengu)
Lovey Chouchoumarchou (Tengu)
Lovey Chouchoumarchou (Swimsuit)
Lovey Chouchoumarchou (Swimsuit)
Lovey Chouchoumarchou (Hatsune Miku Costume)
Lovey Chouchoumarchou (Hatsune Miku Costume)
Lovey Chouchoumarchou (Kuroko Shirai Costume)
Lovey Chouchoumarchou (Kuroko Shirai Costume)
Lovey Chouchoumarchou (Hestia Costume)
Lovey Chouchoumarchou (Hestia Costume)
Lovey Chouchoumarchou (Kishirika Costume)
Lovey Chouchoumarchou (Kishirika Costume)
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#6
How did you get the UberToon shader from Master of Garden? Is it in the assembly as it's an IL2CPP game?

For context, I was reading the materials in the "Materials" folder and saw the line "Aiming/Character/UberToon" and all the shader properties below. Were these files just part of the rip, or your own tuning?
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#7
(02-27-2025, 12:57 AM)Kickbub Wrote: How did you get the UberToon shader from Master of Garden?

They are just part of the rip. They are not actual shader files, the material files just list the various parameters to be used by the shader, such as the outline color, rimlight color, etc...

I like to include them with rips because it makes it easier to make an accurate shader.
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#8
(03-01-2025, 12:47 AM)Jasper7438 Wrote:
(02-27-2025, 12:57 AM)Kickbub Wrote: How did you get the UberToon shader from Master of Garden?

They are just part of the rip. They are not actual shader files, the material files just list the various parameters to be used by the shader, such as the outline color, rimlight color, etc...

I like to include them with rips because it makes it easier to make an accurate shader.

I see. Do you recommend any Unity shaders for this use case? I tried using Poiyomi and am having trouble with the highlight maps.

Also, I tried dumping the files myself, but AssetStudio exports most assets as serialized .dat files. How did you convert them to .txt?
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#9
I don't know anything about using shaders in Unity, I use Blender.

Use the HighlightMask as a mask for specular, and use the HighlightCT as the specular color. They use the 2nd UV map instead of the default sometimes.

As for exporting materials to .txt, it is very easy.

[Image: attachment.php?aid=16875]


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#10
(03-01-2025, 07:15 AM)Jasper7438 Wrote: I don't know anything about using shaders in Unity, I use Blender.

Use the HighlightMask as a mask for specular, and use the HighlightCT as the specular color. They use the 2nd UV map instead of the default sometimes.

As for exporting materials to .txt, it is very easy.

[Image: attachment.php?aid=16875]

I think my AssetStudio's .fbx model messed up the UV maps, and merged the hair and hairF meshes (no submeshes at all). How did you go about separating the UV into different meshes in your upload?

   
Your model's UV1

   
AssetStudio .fbx UV1

However, when I check the separate (face/hair/body) .obj files, they only have 1 UV channel?

   
hair.obj UV1

I appreciate your help so far; your replies have been helpful.



Edit: Ok so apparently Asset Studio will convert a UV channel into a normal map, so I turned that off. Now I have all the UV channels, except that the hair meshes are still merged when exporting the Animator.

How did you bake the materials into the .fbx? Do I need the whole .prefab? I was digging and saw that the SkinnedMeshRenderers are within the prefab, which could be useful to me as I'm using Unity.

Also, have you tried exporting with AnimationClips? It seems that no matter what I select, the Animator doesn't seem to have any animation data.
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#11
Jasper here, this might be my last post before the forum goes offline forever...

All the models I have ripped from Lord of Nazarick so far:

Aura
Aura
Aura (Ego Revolter)
Aura (Ego Revolter)
Cocytus
Cocytus
Entoma
Entoma
Evileye
Evileye
Evileye (Echoes of Fate)
Evileye (Echoes of Fate)
Mare
Mare
Mare (Ego Seeker)
Mare (Ego Seeker)
Renner (Princess of a Fallen Kingdom)
Renner (Princess of a Fallen Kingdom)
Shalltear
Shalltear
Shalltear (Fictional Idol
Shalltear (Fictional Idol
Shalltear (Queen of Agony / Thorned Bride)
Shalltear (Queen of Agony / Thorned Bride)
Solution (Gourmet in the Shadows)
Solution (Gourmet in the Shadows)
Solution (Whispering Waves)
Solution (Whispering Waves)
SSR Entoma (Carnivorous Blossom)
SSR Entoma (Carnivorous Blossom)
Zesshi
Zesshi
Zesshi (Psychedelic Noise)
Zesshi (Psychedelic Noise)
Aura (Chinese Censored Version)
Aura (Chinese Censored Version)
Mare (Chinese Censored Version)
Mare (Chinese Censored Version)


Some more Vtuber models from various games:

Valkyrie Connect

Ange Katrina
Ange Katrina
Lize Helesta
Lize Helesta
Saku Sasaki
Saku Sasaki
Toko Inui
Toko Inui


Nigoriri Angels on Stage!

La+ Darknesss
La+ Darknesss


Anyway, I want to say that I really loved the VG Resource forums, although I was never there during the heydays of it I still had a lot of fun reading people's posts and trying to answer questions for people! So yeah, thanks for existing VG Resource forum!

And thanks to you too, if you're reading this after the forum closed down. It'll still be up in "read only" mode!

If you want more VG Resource content you can join the new site when it releases at:

https://sprites.spriters-resource.com/
https://models.spriters-resource.com/
https://textures.spriters-resource.com/
https://sounds.spriters-resource.com/

Read the wiki! https://www.vg-resource.com https://wiki.vg-resource.com (hopefully one of these will work later)

Join the discord! https://discord.gg/tsr

I'm really looking forward to the release of the new versions of the site. Thanks for everything!


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