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TheEric132's Sprite Gallery
Made some "movement on the ground" cycles for toad:
   
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(02-15-2021, 02:44 PM)TheEric132 Wrote: Improved my better custom sprite a Toad, added more colo(u)rs for him, and improved my custom Diddy Kong sprite:

The Toad sprite looks good so far, but I think the Diddy Kong sprite could use some touching up. He looks a little too much like Mario.
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Fixed the lighting on the first and fourth frames of the 6 frame "movement on the ground" animation (with "nonholding" arms) for my better custom Toad, added jumping and falling poses for him, and added "holding" sprites for him (kicking not included):
   
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His hind foot on the sprite where he's jumping down looks a little odd to me. Other than that, the rest of it looks good.
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Made more poses for Toad, also improved him, and got rid of his mouth (and keeped and changed it in his jumping pose):
   
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Made even more poses for Toad (and he got his mouth back):
   
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Made a sphere and another shape:
   
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Made a grass tileset with slopes and no decorations:
   
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Made sprites of Mario and Luigi cosplaying Link (from "The legend of Zelda"):
   
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Nice cosplay sprites!  B)
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(02-21-2021, 02:04 PM)TheEric132 Wrote: Made sprites of Mario and Luigi cosplaying Link (from "The legend of Zelda"):

Those are pretty cool. I'm surprised Nintendo hasn't done something like this before.
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Improved my custom sprites of Mario and Luigi cosplaying Link (from "The legend of Zelda") by showing Mario and Luigi's eyebrows and colo(u)ring Mario and Luigi's tights to white:
   
Should "Link" Mario and "Link" Luigi wear gloves?
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Gave Bowser a armless "movement on the ground" cycle and improved his tail:
   
Any improvements to his "movement on the ground" cycle?
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In December 27, 2020, I have made a sprite of a Crewmate, in the style of SMB2 ("Nintendo Entertainment System" version):
   
The Mario, Luigi, Peach, and Toad sprites are from SMB2 ("Nintendo Entertainment System" version) and are ripped by Arima.
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Made this red, yellow, and white (crystal?) circle thingy:
   
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