06-19-2020, 04:12 PM
Socks The Cat - Rocks The Hill (SNES):

Expect much more sprite sheets on this game, very soon...
Cat Dance Screen
Introduction Cutscene
Expect much more sprite sheets on this game, very soon...
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Kaneko Ripping Project
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06-19-2020, 04:12 PM
Socks The Cat - Rocks The Hill (SNES):
Cat Dance Screen Introduction Cutscene Expect much more sprite sheets on this game, very soon...
06-20-2020, 07:49 PM
06-24-2020, 06:38 PM
06-25-2020, 07:21 AM
Wow, I just watched a video on this, and you ripped all the sprites like, the next day. Crazy.
06-25-2020, 01:27 PM
I've got something special.
Happy 40th Anniversery Kaneko Seisakusho! (or Kaneko Co.) https://www.youtube.com/watch?v=gznUfBuS...e=youtu.be
06-26-2020, 09:37 PM
(This post was last modified: 06-26-2020, 09:39 PM by AFruitaday!.)
Hishouzame Flying Shark (X68):
Against The Attack Asia Behind The Bush Last Fighter Water Front Believe it or not, this game has unused animations (or graphics) that are present in the arcade version! BTW instead of simply naming them stage [blank], i've decided to use the song name for that background when that music is playing. Good news, i've found a Gal Pani and Gal Pani II thingy in the internet! However, i notcied a problem when loading it. When loading it with a hdm file, it gives me this: ![]() Let me know what to do with HDM files to work with Neko Project II. (Both Gal Pani and Gal Pani II uses the same thing)
06-27-2020, 11:49 PM
(This post was last modified: 06-27-2020, 11:50 PM by AFruitaday!.)
Hishouzame Flying Shark (X68):
Effects Enemies Unused I don't now how to rip the font and HUD from the game. (besides from ripping it from in-game, but from the full file) Mission 660: Backgrounds & HUD General Sprites I'll rip sprites from The Alphax Z later. The Berlin Wall (AC): Attract Mode (Korea Ver.)
07-03-2020, 10:55 PM
Gals Panic (AC):
Gal Select Sengeki Striker: Enemy 01 Enemy 02 Enemy 03 Enemy 04 Player Aircrafts Stage 1 Title Screen & Screen Transition
07-06-2020, 03:51 PM
Sengeki Striker:
Effect SFX Enemy 06 Enemy 07 Enemy 08 Enemy 09 Enemy 11 Enemy 12 Enemy 13 Enemy 14 Font & HUD Introduction Only two enemies left, and the bosses.
07-13-2020, 08:09 PM
(This post was last modified: 07-14-2020, 12:38 AM by AFruitaday!.)
Go Go Mr. Yamaguchi:
Stage Tiles Lady Master Of Kung Fu / Nunchackun: Nunchackun Sprites Tiles Samurai Nihon-Ichhi: Stages All the backgrounds are ripped. The Alphax Z and Nunchackun are the only ones left to do in the Kaneko Samurai Nihon-Ichhi Based Hardware. (EDIT: Thank you for finding that there's a different version of Master Kung Fu in the General Sprites comment section.)
07-20-2020, 06:18 PM
07-21-2020, 02:53 PM
Gals Panic S:
100% Effect Character Select Crystal Sun Mugshots Orb The 100% Effect sprites are so strange... With Horses, a golf ball and hole, a space shuttle taking off, a fish, and some sports?
07-27-2020, 03:45 PM
(This post was last modified: 07-27-2020, 03:51 PM by AFruitaday!.)
I apologize if there's no new submissions. I move out of Spokane and moved near to Seattle. I got some good news. There's a debugger for PS1 and Sega Saturn called JPSXDebugger. It allows you to rip sprites from areas that might be alot easier than save stating in the PSVram way. However, I'm having a problem with the silhouette stories file in JPSX. The files mostly contain these PAK files. It's says that you can open these files by typing in "example".7z in order to open the file. But I got a error that there's no files inside the PAK file. What should I do in order to open PAK files? (Should I combine all bin files in the iso?) And special thanks for the TCRF for having it.
08-02-2020, 05:27 PM
(This post was last modified: 01-31-2021, 03:56 PM by AFruitaday!.)
Power Athlete (MD):
Kenya Russia Spain Title Screen & Story U.S. Chester Cheetah - Wild Wild Quest (SNES): Chester Cheetah Reripped this one. Socks The Cat - Rocks The Hill (SNES): Socks The Cat Zen-Nihon GT Senshuken (SNES): Arrows Course Previews Effects & Course Elements Ending Font Fuji Mine Results Sendai Sugo Zen-Nihon GT Senshuken Max Rev: Cockpits Circuits Section Machine Photos Portraits Results Section Team & Drivers Section
08-07-2020, 07:09 PM
Zen-Nihon GT Senshuken (SNES):
Time Trial Oops, forgot about this one. Zen-Nihon GT Senshuken Max. Rev: Course Select & Results Endings Lap & Round Preview Screens Selection Menus Suzuka All this game needs now are the car textures, course elements, and Database leftovers. |
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