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Hello again everyone. Sorry if I had disturbed you, but I an looking for a list of games that have their models in a T-Pose position working with DX Ripper slash Ninja Ripper.
I already know Avatar Into the Inferno (Wii) works with Ninja Ripper, but I know there’s more.
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The only game I've ripped from that gives t-posed models is Toy Story 3. I've even submitted some. The models are messy though and they take some sorting out. Maybe I'll get back to it but you can try meantime. There's also a thread about Mortal Kombat Armageddon for the Wii and getting T-posed models using cheats.
https://www.vg-resource.com/thread-26086-page-2.html
Good Luck
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06-04-2018, 02:56 PM
(This post was last modified: 06-04-2018, 03:28 PM by Shinigami_Guntz.)
so is there a way to use cheats to t-pose models on any game? because to all hell having t-posed models when ripping form klonoa 2: lunatea's veil would be a godsend for me, but i haven't run into any games that come out ripped t-posed, sadly. ive been trying the game higurashi daybreak on pc, which doesnt give t-posed models so i wanted to try its expansion and see but i can't even get that one to run for some reason.....
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Made a discovery, folks!
Avatar: The Last Airbender - The Burning Earth (The game based on the events of Book 2: Earth, the Wii Version) supports the chances to ripping models in a T-Pose.
Tested out with Aang in the main menu where you begin a new game or a saved game, total success in 3DS Max 2018.
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(06-04-2018, 02:56 PM)Shinigami_Guntz Wrote: so is there a way to use cheats to t-pose models on any game?
I was able to accomplish a T-Pose in Mortal Kombat Armaggedon for PS2, using Cheat Engine.
However, trying to rip from PS2 is a whole issue on itself. The best way I have found is using PCSX2 0.9.8 screenshot option, plus fixing the file with an additional program called PCSX2 Model Converter (
https://www.mediafire.com/file/t5exm9juo...verter.zip ), plus converting it to .obj again with another program, Spin3D... then importing to Blender, and rotate and scale it just enough to have a model that looks ok... but with no UV maps (I have had to used Ninja Ripper for the texture and UV maps, and the following tutorials to make the first model copy the UV map info from the second, because otherwise you will have to move vertices one by one)
but hey, it is possible hahaha...