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Daemoth Sprites rips v3.1415 AbFix
#1
Updated a few characters in Valkyrie Profile, particularly Lenneth. Added about a hundred frames from Ending A and from platforming. I was also gonna update Freya from the ps1 version, but the sprite on Nae sheets are of a different shades than the one im getting. Since i couldnt verify if the ps1 version have a different sprite, i decided to rerip it all in psp and add it in the psp section.
Still working on Hrist & Dark Valkyrie and a few more characters.
I'll try to tackle a few enemies after.
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#2
Added Gabrielle Celeste and Iseria Queen

So, im working Hrist/ Dark Valkyrie and she is a palette swap of Lenneth. Long story short, some of the platforming frames( Pushing,Pulling,Throwing Object etc.) uses colors that i cant find the equivalent of, using Hrist or Dark Valkyrie ( since they are enemies and those frames are from platforming).
Should i guess a color or just remove those frames?
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#3
[url=https://youtu.be/gYn628efuqE?t=1m5s][/url]
(Not sure what's the problem with the video player, its working in preview mode)
Morale of the story, if you want to kill demons with explosions, don't use a ciggarets... Cause that's bad.... m'kay?
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#4
Updated Lucian and Lenneth.

Anyone know if there a program that can detect which pixels has changed between 2 pictures and make an image out of them?
I'm stilll still searching for a way to rips the portrait without spending 40minute per portrait assembling them, and i was thinking, if theres a program that does that, i could a screenshot before the portrait appears, and one after, the programs should give me only the portrait.
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#5
Random Talking Bush might know. Try PMing him.
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#6
(06-01-2018, 12:44 PM)Ton Wrote: Random Talking Bush might know. Try PMing him.

k Done, thx for always being there Ton ^^

I tried to mess with the debug menu of the ps1 version of Valkyrie profile and theres a debug menu activatable with gamehark to display all 200-ish portraits in the game! However, on ps1, glintercetp dosnt work with that game, and the portrait i get with VRam has the same kind of compression that i get with Glintercept+PspVersion in normal gameplay. 
If that program doesnt exist, ill try to program it.
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#7
Good news: i programmed it and it works.
Bad news: Emulation of ps1 1:1 is apparently not as easy as it may seem. At 2/3 of the screen i always get a line of pixels that duplicated. I spent more time trying to fix that than on the program....

For those that might be interrested
SpriteFinder
What it does:
[Image: n7pl0bl3bo622l8zg.jpg]
On the top left, the loaded background, on the right, the sprites, on the bottom left the preview.
Load a background, load 1 or more sprite on said background, click Process, choose the de