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TID file HELP
#1
I'm very new to ripping just keep in mind but anyways, 
I've extracted the game Collar x Malice (playstation vita game) and i'm left with TID files, it looks like the majority are TID files. Do anyone know how to convert them or know a program to open the TID files. I want to try 'scarlet' from github but sadly I have no knowledge of github and how to use it. Is there another way?
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#2
Lightbulb 
(02-16-2018, 03:45 AM)meepls Wrote: I'm very new to ripping just keep in mind but anyways, 
I've extracted the game Collar x Malice (playstation vita game) and i'm left with TID files, it looks like the majority are TID files. Do anyone know how to convert them or know a program to open the TID files. I want to try 'scarlet' from github but sadly I have no knowledge of github and how to use it. Is there another way?

I'm also someone new to ripping, but I was also trying to get to Collar x Malice's files and the "Scarlet" you mentioned helped me. In order to use it, you'll have to download the ScarletConvert-v123.rar file from here. Simply clicking on the .rar file will download it. Afterwards, unzip the .rar file. The program works by converting TID files into PNGs, and you can optionally choose a new folder to keep the PNGs, so that your original TID files aren't lost. However this may be wrong, as I've only used the "put PNG files into new folder" option and haven't actually tried the other one.

In order to convert, you'll need to use the command prompt. After opening it, you'll see that the command prompt is currently in your home directory (Something like C:\Users\Username) To use the executable file, you'll need to get to the folder it is located. the cd command can be used to change the directory the command prompt is in. so you'll have to type something like
Code:
cd C:\Users\Username\Downloads\ScarletConvert-v123.rar
After you hit enter, the command will work.

Next step is to, well, actually convert. As I have said, I am also a beginner in these things so I'll only explain the command I used successfully. I created a new folder where I want the new files to go in, and typed
Code:
ScarletTestApp.exe "C:\Users\Username\Downloads\gamecpk" --output "C:\Users\Username\Downloads\go_here"

into the command prompt. The first instance is the executable file we want to execute, the second is the filepath where TID files are located, third is a secondary command, and the fourth is the filepath where the converted PNGs will end up. You can copy paste your filepath from the file explorer, but don't forget the quotation marks. Note that the application will go through all of the folders and convert all of the TID files into PNG, which I find very useful.

By doing this, I was able to find the menu images, backgrounds and event illustrations even though I didn't go through the entire after seeing big spoilers (Should've foreseen that, well...) I even found Ichika's phone! However, I wasn't able to find the character sprites and the speaking textboxes which I was also looking for. I haven't gone through all of the game's files, though. This was fun and I've learnd a few things from it, however I still have many unidentified filetypes to work with. Wishing you good luck in game ripping!
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#3
If you're familiar with QuickBMS, another way to deal with TID files is to use this QuickBMS script written by Random Talking Bush: https://github.com/RandomTBush/RTB-Quick...II_TID.bms
This script will convert the TID files to DDS files, which you can then convert to PNG using something like Switch Toolbox.
This was my method for every otome game I've ripped that used TID (which is a lot of them!)

(07-22-2025, 08:31 AM)RavioliApproved Wrote: However, I wasn't able to find the character sprites and the speaking textboxes which I was also looking for. I haven't gone through all of the game's files, though. This was fun and I've learnd a few things from it, however I still have many unidentified filetypes to work with. Wishing you good luck in game ripping!
I only have experience with the Switch version of Collar x Malice and not the Vita version, but I might be able to help with the unidentified filetypes. What are you having trouble with?  Smile
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#4
(07-22-2025, 07:29 PM)Otomecake Wrote: If you're familiar with QuickBMS, another way to deal with TID files is to use this QuickBMS script written by Random Talking Bush: https://github.com/RandomTBush/RTB-Quick...II_TID.bms
This script will convert the TID files to DDS files, which you can then convert to PNG using something like Switch Toolbox.
This was my method for every otome game I've ripped that used TID (which is a lot of them!)

(07-22-2025, 08:31 AM)RavioliApproved Wrote: However, I wasn't able to find the character sprites and the speaking textboxes which I was also looking for. I haven't gone through all of the game's files, though. This was fun and I've learnd a few things from it, however I still have many unidentified filetypes to work with. Wishing you good luck in game ripping!
I only have experience with the Switch version of Collar x Malice and not the Vita version, but I might be able to help with the unidentified filetypes. What are you having trouble with?  Smile

Thank you for the reply! This is my first time hearing about QuickBMS but I'll try to use it when I have time. As for the unidentified filetypes, I finally went through all of the game files I could find and stumbled upon CL3 files, which Scarlet didn't convert so I happened to miss them first time. Odds are that those are the sprites I was looking for... Other than that, USM seems to be video files, HCA is audio, but I haven't been able to understand DAT files, which are everywhere. The SYSTEM.cpk included GBIN, ACF and ACB files as well but I don't think I have to look into them for now.

Also kind of unrelated bur soon after posting my first reply on the thread I found that you had uploaded the Collar x Malice files onto the sprites database. I was really happy to see them, so thank you so much!!!!!! Big Grin
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#5
(07-24-2025, 04:00 AM)RavioliApproved Wrote: Thank you for the reply! This is my first time hearing about QuickBMS but I'll try to use it when I have time. As for the unidentified filetypes, I finally went through all of the game files I could find and stumbled upon CL3 files, which Scarlet didn't convert so I happened to miss them first time. Odds are that those are the sprites I was looking for... Other than that, USM seems to be video files, HCA is audio, but I haven't been able to understand DAT files, which are everywhere. The SYSTEM.cpk included GBIN, ACF and ACB files as well but I don't think I have to look into them for now.
You're correct about the CL3 files containing the character sprites. I highly recommend downloading QuickBMS; Just like with TID files, I use QuickBMS to unpack CL3 files. You can use this script written by Ekey on the CL3 files: https://mega.nz/file/X4Jj2STR#9_csZJy2ET...Vj_tAEzpkQ
Unpacking them will give you loads of TID files, which you already know how to convert. If you have any questions about using QuickBMS, feel free to ask me!

As for the DAT files, those are a bit harder to help with, because they could be anything. I had a look at the DAT files in the Switch version of Collar x Malice, and they seem to be just text, without any image or audio data. I don't know if it's the same for every version of Collar x Malice, though.

(07-24-2025, 04:00 AM)RavioliApproved Wrote: Also kind of unrelated bur soon after posting my first reply on the thread I found that you had uploaded the Collar x Malice files onto the sprites database. I was really happy to see them, so thank you so much!!!!!! Big Grin
Thank you for the kind words, I'm happy to help!  Big Grin
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