10-22-2017, 11:15 PM (This post was last modified: 10-23-2017, 09:23 AM by BigFatDynamo.
Edit Reason: Turns out I misinterpreted some capital Is for lowercase ls
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I'm attempting to rip Wild Guns Reloaded, a game that runs on Unity. This is the first time I've ever done anything like this, so I'll give as much info as I can. I'm using UnityStudio, for reference.
I've managed to enter the "globalmanagers" file and located the sprites themselves. However the sprites and palettes are two seperate files; the sprites are labelled "_Idx" while the palettes are "_LUT". I've provided examples of what I'm talking about below:
I'm not entirely certain what I'm looking at here. The best explanation I can muster is that the game uses palette swaps for the characters and it utilizes specific shaders to accomplish this. Because of this, there is no default palette for the _Idx sprites.
I feel like I'm missing something crucial, but I can't figure out what. Can someone point me in the right direction?
10-23-2017, 03:12 AM (This post was last modified: 10-23-2017, 03:14 AM by puggsoy.)
Aah crap. Alright, so it looks like something similar to how Lethal League stores its sprites. The grey pixels in the "_Idx" image each correspond to a colour in the palette. Since there are 255 colours per row I'm gonna go ahead and assume each row is a different palette. This is also assuming the sprites don't contain anti-aliasing, although looking at the game I doubt that's the case.
That's what I think, anyway. If you'd be kind enough to supply me with a few pairs of these I can give it a whirl and see if I'm right. If so I can try make a program for you to use.
It is around exam period right now for me so it might take a while, but things are pretty spaced out so I will have the time.
10-23-2017, 09:22 AM (This post was last modified: 10-23-2017, 10:12 AM by BigFatDynamo.)
Excellent! I'd love a bit of help on this one.
Attached is a zip file containing the sprites and palettes for the playable characters. This should be more than enough, I just figured I'd be thorough. (Clint and Annie share a sheet and palette, jsyk)
Looks like it needs a bit more adjusting, it's not coloring certain sheets correctly and comparing the LUTs for them with the Cut-ins, the palettes are set up more like they are on the SNES.
Example Sheet