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"Other Systems" Ripping Project
#16
Player
Player


Small stuff.
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#17
Nice! I'm still working on Hoamaru for Samurai Shodown 2. There's still a ton of frames to be ripped, thankfully I learned that Mednafen actually DOES support layer removal.
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#18
Pictures
Pictures


Messing with some Dreamcast disk images, apparently there's stuff inside them!
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#19
Icons
Icons


Not sure what purpose does these serve.
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#20
Monsters (1-3)
Monsters (1-3)
Monsters (2-3)
Monsters (2-3)
Monsters (3-3)
Monsters (3-3)
NPCs and Objects
NPCs and Objects
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#21
SFA3 Homepage Pictures
SFA3 Homepage Pictures


Save icons included for convenience.
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#22
Sabreman
Sabreman


I guess this is it for this week.
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#23
I'm wondering how hard would it be to rip NGPC sprites through YY-CHR?
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#24
Player Select
Player Select


Slow, boring rainy cold week.

I kinda got the hang on ripping stuff on YY-CHR. This sheet was not ripped with it other than the player 2 icon.
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#25
Player
Player
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#26
[Image: 1503637548.png]

Introduction sequence from Puyo Puyo/Puyo Pop.

I still don't know how to add that border around the icon the way people do.
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#27
Introduction
Introduction


Don't you receive a PM when your sheet is approved? Just copy the code from there. Since my sheets are automatically approved I use the "Add Another" button and it automatically generates the code for me.

Character Portraits
Character Portraits


One last sheet before the update.
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#28
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#29
Practice Race
Practice Race
Beginner Race
Beginner Race
Intermediate Race
Intermediate Race
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#30
It STILL won't work even when I try to copy it from the "approved" PM

Maybe I just need to have automatic approval in order to do those fancy icon links 

https://www.spriters-resource.com/zx_spe...eet/95287/ Anyway here's another Spectrum rip, man this game has weird controls.
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