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[GAME PROJECT] Super Smash Bros. Impact!
#16
Thanks Lift. Big Grin I've added Fox and Jigglypuff btw. CnC everybody. Big Grin

[Image: p9977045.gif]
Also, I'm nearly done with Kirby! Big Grin Just needs some tweaking and more sheeting. So I made this preview of Kirby and an official stage! Big Grin
#17
Awsome! Love the jigglypuff
#18
i like it. The lineart for Metaknight is pretty good.
#19
Thanks guys. I've updated the roster with the actual sprites to be used in the project and have fixed a few things with the other characters. CnC please. Big Grin
#20
Cool, good luck Big Grin
Can we see more of kirby? Cute
#21
Thanks. Well, all of Kirby's attacks are done. Just needs the dodges, grabs, taunts, intros, wins, etc. I don't think I'll show more since I think it's enough. I might do a preview of Jigglypuff instead and a new stage. We'll work on it. Wink
#22
Brand new update! Bowser is now officially added to the roster. He may need some tweaking, but IMO he is excellent! He just looks like Giga Bowser a bit. Wink
[Image: p9985662.png]
#23
Meta knight needs to be completely redone and they all have way too many colours but overall, pretty good.
#24
Why does Meta Knight need to be completely redone? And they don't have too many colors, it's the style. Having 4 colors for each object's pallete.
#25
Mario's left (our right) hand looks too big, Pikachu is looking too far away from the screen.
But over all good.
#26
Very nice job on Bowser, but I'd think his legs need to be a little shorter.
I'll probably work on Ness when I get the chance.
#27
I'm going to redo Pikachu's stance. Also, I think we already have someone working on Ness. :/
#28
Wow! Nice job man! I really like these! I love the detail and design on Kirby, and really have no critism to give right now. Nice job!Wink
#29
All of the poses look awkward and need to flow better. Case and point: Luigi and his oddly positioned and oriented hands/arms. Also, somehow his body faces perfectly towards the screen, while his head is at a perfect 90-degree angle to said screen: That doesn't look natural.

I will say, however: That is one of the best Game & Watches I've seen; just make his left wrist (the one to our right) stay still will moving his left hand (again, the one to our right) up one pixel-length.

I'd like to note that a good amount of the shading is pillowed, even though it's masked by the textures.
#30
http://209.85.12.234/11372/64/upload/p9985662.png
Basically what Omega said, but get rid of the black outline, I don't recall Brawl being cel-shaded.
As well as being awkward, the stances aren't recognisable :/.
I suggest you spend some time studying the character's animations, background, etc. and try and make them embody it: ie Bowser is strong, big, evil, imposing, so the animators gave him this animation which gives you the impression he's oozing power/strength, and hate/malice.
Hope it helps. This is a big project so good luck!


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