02-09-2018, 02:39 PM (This post was last modified: 02-09-2018, 02:39 PM by Sonicfan32.)
(02-09-2018, 08:30 AM)Magma Dragoon Wrote: Konami ruled the MSX. Wondering if you'll try their shoot'em ups.
As in ripping sprites from them? Probably... (Parodius still needs more stuff to be ripped). Playing them, however? I tried playing Jikkyou Oshaberi Parodius, and I only got by the second level without save states and rewinds. Man was the experience rough there.
(02-09-2018, 10:03 PM)Magma Dragoon Wrote: Hehe, I'm talking about ripping their MSX shumps.
I did rip some sprites from one them... although currently, I'm ripping sprites from "Motobug The Badnick" at the moment, so it may take a while before I rip more sprites from them.
02-24-2018, 08:03 PM (This post was last modified: 02-24-2018, 08:17 PM by Sonicfan32.)
I'm currently working on making a Sonic Spinball sheet to replace the pre-existing one. It'll contain palletes from the GBA version and the Genesis version, and a better background color. Currently all the sprites ripped so far are using the GBA pallete, but I'll probably make an update sooner or later to replace it.
02-25-2018, 09:02 AM (This post was last modified: 02-25-2018, 09:36 AM by Sonicfan32.)
Current progress in Sonic Spinball sheet: Gameplay sprites are... almost halfway done? I can't really tell, but I found the Spindash sprites.
(I's good that I have GGD to do this. Tile Molester wasn't doing it right.)
EDIT: Wait, they ARE almost done. I saw explosion sprites after the "Emerald Collected" sprites, so I'm pretty much through with them. It's off to the Intro/Ending sprites after this, or maybe even the Title ones.