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Mega Man Ripping Project (Classic/X)
#61
^ That: https://youtu.be/NCa9G1UAfoA?t=189

Onbuubattan
Onbuubattan
Potom
Potom
Shell'n
Shell'n
Surumaker
Surumaker
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#62
Ah, ok. I totally forgot about that stage and all the NPC weapons.
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#63
Crunchran
Crunchran
Floating Spikes
Floating Spikes
Gori-Three
Gori-Three
Muragattori
Muragattori
Sydecka
Sydecka
Wall Teck
Wall Teck


There are only a few remaining enemies. If anyone wants to rip them please go ahead. I'm takling a small break, I'll see if I can get the Green Devil and Wily.
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#64
Thank you for updating so consistently. You're doing amazing work!
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#65
Green Devil
Green Devil
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#66
Very cool! I always liked this design. It was neat when they brought him back for the X series.
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#67
(12-09-2016, 09:29 AM)Magma Dragoon Wrote:
Green Devil
Green Devil

I see you're working on the PSX version of Mega Man 8. Is there a chance you also could rip the additional Mega Man sprites and palettes found in the two PSX Rockman 8 beta builds? I think his running sprites and weapon palettes are different in them... Big Grin
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#68
They're already ripped.
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#69
Wily Machine
Wily Machine
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#70
Wow! Does that take care of the bosses?
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#71
Only missing Wily Capsule. I'm working on it now.
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#72
Eddie & Beat
Eddie & Beat
Proto Man
Proto Man
Wily Capsule
Wily Capsule


This is it for Mega Man 8.
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#73
Nice!
Wasn't Auto also a support character?

Awesome work! Thanks for keeping this going!
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#74
Auto only appeared in cutscenes I'm pretty sure.

EDIT: Bad memory is bad.
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#75
[Image: 1113180-gfs_50347_2_1_mid.jpg]
?
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