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The Spriters Roguelike
#31
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(07-06-2016, 04:52 PM)Kelvin Wrote: What engine are you using for the 3D? And, also, my question above.

It's Unity, but you can't just drop in the sprites like that and I'm not aware of anything you can buy to do it either (I haven't looked). If you're interested in seeing more or knowing how to do it: https://www.youtube.com/watch?v=WcZ3lFqpYgk You can follow the links in the description to learn more about how to do it.
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#32
[Image: CZ2wPqP.png]
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#33
the tile set looks good but I'd increase the contrast on those blue walls. As for the ceiling tiles, try making them darker so you can easily distinguish different rooms with them.

(07-05-2016, 09:22 PM)Kelvin Wrote: Is there a palette or number of colors I should stick to? Or shading style?

there is no set style other than "making it look good with the rest of the sprites"

But generally, there's no outline, few shades, 4 frames for each character (one up, one down and two to the sides). Using already used colors is optional.
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#34
[Image: 17yoUUq.png]
something like this?
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#35
[Image: 09zl6l9.png]
my room edition
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#36
(07-11-2016, 07:13 PM)Omega Wrote: [Image: 09zl6l9.png]
my room edition

I notice the shading on the character is the same in all sprites except the down facing one. Probably not a problem but mentioning just in case.
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#37
[Image: AplfCeu.png]
The floor is lava
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#38
But... is the lava floor???
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#39
I made a character. Had to do every one because of the character's asymmetry.

[Image: TSRouge%20TheMario360_zpsrgawpuce.png]
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#40
3D Modelling 
This is my submission. Its a character and tileset V V V
nvm this is LONG DEAD.


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