12-18-2015, 01:32 AM
As the title suggests, I was wondering if I could take Nintendo DS NCGR Graphics and with the NCLR Palettes convert them into PNG? Using Tinke manually is tedious.
Thanks.
Thanks.
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Is there any way to batch extract NCGR (DS Graphics) to PNG?
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12-18-2015, 01:32 AM
As the title suggests, I was wondering if I could take Nintendo DS NCGR Graphics and with the NCLR Palettes convert them into PNG? Using Tinke manually is tedious.
Thanks.
12-18-2015, 09:09 AM
I'd also be interested in this.
12-18-2015, 12:17 PM
I thought about making a batch conversion for these formats once before, but I don't exactly remember the problem I encountered.
I think it was something to do with NCGR being a cell format. You would need the map file (NSCR) or (NANR) to build the sprites from the cells. Of course, background stuff probably wouldn't need it, but it's the inconstancy that caused problems and makes the whole process not worth it. Basically, tinke is probably the best way to rip these kinds of graphics.
12-18-2015, 01:33 PM
Thanks, I already use Tinke.
Isn't there a Hotkey to extract?
12-19-2015, 10:37 AM
I'd imagine extracting all of the files and using OilOfVitriol would be quicker?
12-19-2015, 11:21 AM
12-19-2015, 11:35 AM
DSLazy? Tinke batch extract always worked for me...
12-19-2015, 11:54 AM
(This post was last modified: 12-19-2015, 11:55 AM by Skyla Doragono.
Edit Reason: Dammit BBCode
)
![]() This is what I get when I try to do batch export. [spoiler=Details]See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.ReadChar() at Ekona.Helper.LNK.Get_String(BinaryReader br, Boolean unicode, UInt32 offset) at Ekona.Helper.LNK.Read_LinkInfo(BinaryReader br) at Ekona.Helper.LNK.Read(String fileIn) at Ekona.Helper.IOutil.LastSelectedFile() at Ekona.Images.SpriteControl.Export_All() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- Tinke Assembly Version: 0.9.0.0 Win32 Version: 0.9.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Tinke.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml.Linq Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml.Linq/3.5.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Ekona Assembly Version: 7.1.0.0 Win32 Version: 7.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Ekona.DLL ---------------------------------------- 3DModels Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/3DModels.dll ---------------------------------------- OpenTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.278.44921 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/OpenTK.DLL ---------------------------------------- 999HRPERDOOR Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/999HRPERDOOR.dll ---------------------------------------- AI IGO DS Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/AI%20IGO%20DS.dll ---------------------------------------- BLOODBAHAMUT Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/BLOODBAHAMUT.dll ---------------------------------------- Common Assembly Version: 0.3.0.0 Win32 Version: 0.3.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Common.dll ---------------------------------------- DBK ULTIMATE Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/DBK%20ULTIMATE.dll ---------------------------------------- DEATHNOTEDS Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/DEATHNOTEDS.dll ---------------------------------------- EDGEWORTH Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/EDGEWORTH.dll ---------------------------------------- Fonts Assembly Version: 2.1.0.0 Win32 Version: 2.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Fonts.dll ---------------------------------------- GYAKUKEN Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/GYAKUKEN.dll ---------------------------------------- HETALIA Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/HETALIA.dll ---------------------------------------- Images Assembly Version: 3.0.0.0 Win32 Version: 3.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Images.dll ---------------------------------------- INAZUMA11 Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/INAZUMA11.dll ---------------------------------------- KIRBY DRO Assembly Version: 1.3.0.0 Win32 Version: 1.3.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/KIRBY%20DRO.dll ---------------------------------------- LASTWINDOW Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/LASTWINDOW.dll ---------------------------------------- LAYTON Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/LAYTON.dll ---------------------------------------- MAPLESTORYDS Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/MAPLESTORYDS.dll ---------------------------------------- NINOKUNI Assembly Version: 5.0.0.0 Win32 Version: 5.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/NINOKUNI.dll ---------------------------------------- Pack Assembly Version: 5.2.0.0 Win32 Version: 5.2.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Pack.dll ---------------------------------------- PSL Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/PSL.dll ---------------------------------------- SDAT Assembly Version: 3.2.0.0 Win32 Version: 3.2.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/SDAT.dll ---------------------------------------- SF FEATHER Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/SF%20FEATHER.dll ---------------------------------------- Sounds Assembly Version: 3.0.0.0 Win32 Version: 3.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Sounds.dll ---------------------------------------- TC UTK Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TC%20UTK.dll ---------------------------------------- Teniprimgaku Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/Teniprimgaku.dll ---------------------------------------- TETRIS DS Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TETRIS%20DS.dll ---------------------------------------- TOKIMEKIGS3S Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TOKIMEKIGS3S.dll ---------------------------------------- TXT Assembly Version: 3.1.0.0 Win32 Version: 3.1.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/TXT.dll ---------------------------------------- WITCHTALE Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/Plugins/WITCHTALE.dll ---------------------------------------- DSDecmp Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Skyla%20Doragono/Desktop/Games/Hacking/Tinke/DSDecmp.DLL ---------------------------------------- Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.[/spoiler]
12-21-2015, 02:07 PM
Where can you get OilOfVitriol exactly?
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