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Problems loading 16bpp RGBA image data
#1
Sad 
So I'm playing with files from SmileBASIC. I have the default graphic sheet files exported and onto my computer. I was able to render the image data properly in Tile Molester, as it is 16bpp RGBA (5551) 2-dimensional image data. However, TM cuts off most of the last row, so I went to TiledGGD. I was able to get the full image to render, but the RGB palette is wrong for the file in TiledGGD.

What can be done about this?

EDIT: Derp, I had to use the Alpha settings in TiledGGD. Alpha location at end rendered everything perfectly.
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