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There, updated everyone in P4AU with all their battle effects and cleaned up all the dead space around some of the files.
Well, most of their battle effects. For some reason, Chie and Naoto's cut ins for their OHKO attacks are still MIA. At this point I'm thinking they're some kind of compressed video or something.
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08-28-2016, 11:05 PM
(This post was last modified: 08-28-2016, 11:06 PM by Skyla Doragono.)
Today in
wow I'm an impatient person...
Unfortunately, I cannot
absolutely guarantee that the pallets are correct, as only a few converted with the right pallet. The rest of this was me swapping colors from the screens of the pallets the characters come with. When a more automatic way is found, I'll be sure to go back and make sure the pallets are right.
And yes, these ARE supposed to be part of the fighter sprites, but they're so damn huge, I figured it was better to keep them separate.
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Updated the above with their guarenteed correct color pallets, thanks to Puggsoy. Also added the following:
Aaaaand... that's all the cutins that have been so damn elusive for this game. Finally.
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Battle screen stuff for the individual character "cockpits" are done. I'm going to keep an eye out for the rest of the battle HUD, but I'm not entirely sure yet where it will be.
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Did someone ask for a massive update?
This may be it for awhile; I may need to focus on studying for the Net+ exam soon, which will cut into my time to do this.
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Let me treasure this moment of conquering the entire Other Systems section for as long as it lasts.
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09-28-2016, 11:45 PM
(This post was last modified: 09-29-2016, 10:37 AM by Skyla Doragono.)
Noticed this game only had two characters up, so I started the rest of the mugshots. I'll have the other two characters tomorrow.
EDIT:
There; all done.
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"But wait, Skyla; there's already a zip file for this game with all the units!"
Yeah, but it's incomplete. I've been working on this rip on and off before I started posting here because of that.
Taking a break for now because there's a lot of them. I'll add more later.
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Taking another break. Starting to understand why the first guy tossed it all into one zip file.
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These rips are really nice and honestly, I like them sheeted more than in a zip file.
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Thanks. There's a lot in this game that's easily ripped, so I want to do my best to finish it. It's a good, simple little SRPG.
Taking another break. Still a lot more left to do.
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Close to the end, just having trouble concentrating.
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Wonderful work as always, Skyla!
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Thanks TTS; hopefully I'll be able to get this full game, along with the other Bleach DS games.
And that's the last of the individual units. There's some parts missing from the final boss, but I think that may have been part of the stage background, not an actual sprite if I'm recalling right. I'll be able to add that in when I get to ripping the stages.