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09-16-2015, 03:47 PM
Well, the final stretch, I figured we'd want to just get these done soon enough. If someone is able to figure this out we will be able to rip from all 3D Mega Man X games effectively.
For Mega Man X 7, we have some hard-to-decipher files that I'm not sure of the nature of. I assume they contain both textures and models, so I'm including a few of them. They are of the extension '.emi'.
Mega Man X 7 Files
For Mega Man X 8, we have a huge 'data.bin' file that has everything stuffed into it.
Mega Man X 8 File
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09-16-2015, 04:54 PM
(This post was last modified: 09-16-2015, 05:16 PM by Struggleton!.)
That DATA.BIN has a lot of sounds that can be played with PSound

Edit: You can use
MungeExplorer in order to view and extract everything from the DATA.BIN file
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09-16-2015, 05:19 PM
(This post was last modified: 09-16-2015, 05:52 PM by TGE.)
Code:
# Megaman X 7 .emi
# script for QuickBMS http://quickbms.aluigi.org
get ENTRYCOUNT long
get BLOCKSIZE long
idstring "MATH_TBL"
math OFFSET = BLOCKSIZE
get FILENAME BASENAME
for i = 0 < ENTRYCOUNT
get SIZE long
get BLOCKCOUNT short
get UNK2 short
get UNK3 short
get UNK4 short
padding 16
savepos NEXTENTRY
string NAME = FILENAME
string NAME += "_"
string NAME += i
string NAME += "."
string NAME += UNK4
log NAME OFFSET SIZE
goto OFFSET
goto SIZE 0 SEEK_CUR
padding BLOCKSIZE
savepos OFFSET
goto NEXTENTRY
next i
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And X8? Any luck on the models from there?
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Joined: Jun 2008
Here are what I believe to be the relative model files for each game...
Mega Man X 7
Mega Man X 8
Posts: 1,674
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Joined: Jun 2008
Bit of an update here, I managed to get my hands on the PC version of Mega Man X8. Turns out the file system is a lot simpler than the PS2 version, and a texture extractor already exists for it's files. However the model efforts seem to have died, but they got very close. Here's a few of the model files from it, and let's hope we can get them figured out. Judging from the textures, Sigma is somewhere in these files.
Dropbox Link