Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Ripping models from Castlevania Judgment
#16
With partition, you mean one file or one character "folder"?
If you mean one file, then yeah, I guessed about that much (and that's sadly really aggrivating and time-consuming).
If you mean the character "folder", though, then no, I sadly cannot even right-click it... :-/
Reply
#17
(09-21-2015, 01:37 PM)TrinitroMan Wrote: With partition, you mean one file or one character "folder"?
If you mean one file, then yeah, I guessed about that much (and that's sadly really aggrivating and time-consuming).
If you mean the character "folder", though, then no, I sadly cannot even right-click it... :-/

[Image: kjs0i.png]
Reply
#18
Oh, now I get it.
Thanks, now I extracted everything, and I have already found Simon Belmont!
Now...uhm...as what file should I export that model? As MD5 or as PSK?
Also, should I export the textures and only after that export the model?
Reply
#19
(09-21-2015, 03:26 PM)TGE Wrote:
(09-21-2015, 01:37 PM)TrinitroMan Wrote: With partition, you mean one file or one character "folder"?
If you mean one file, then yeah, I guessed about that much (and that's sadly really aggrivating and time-consuming).
If you mean the character "folder", though, then no, I sadly cannot even right-click it... :-/

[Image: kjs0i.png]

Huh?... interesting tidbit... I only tried ripping stuff using the Dolphin emulator, Not using WIIScrubber. it might help me someday if something goes wrong on some rips or at least trying with some unsuccesful rips in the past. Cute

Edit: Even unencrypted partition?...........sounds like the stuff I was looking for... gosh. Big Grin
what a pity that only it can be used on Wii ISOS... if it would work on 3DS roms... I would already did my first rips... but first I must decrypt my first rom... Sad
Reply
#20
(09-22-2015, 03:24 AM)TrinitroMan Wrote: Now...uhm...as what file should I export that model? As MD5 or as PSK?
Also, should I export the textures and only after that export the model?
Still would like to know, so please answer me...
Reply
#21
(09-24-2015, 01:54 PM)TrinitroMan Wrote:
(09-22-2015, 03:24 AM)TrinitroMan Wrote: Now...uhm...as what file should I export that model? As MD5 or as PSK?
Also, should I export the textures and only after that export the model?
Still would like to know, so please answer me...

What you choose in this case doesn't matter much. There's MD5 and PSK importers for 3ds max and blender.
Reply
#22
I think MD5 is higher quality than PSK, not sure though
Reply
#23
Hmm...I guess I'll go with MD5 then...
I guess I also should rip the textures first, right?
Reply
#24
Okay, so I tried to make the model (ripped as md5mesh) show up on Blender, but I only get polygonal arrows instead of the actual model. Why?
Reply
#25
Sorry for the bump, but I really REALLY need help there.
So please help me.
Reply
#26
Can you upload your ripps? Models and textures
Reply
#27
Well, I would if I would have gained a model out of my ripping.
However, I only managed to rip the textures sucessfully.
Reply
#28
So...uh...wait, can anybody help me please?
Reply
#29
Oh my god, nobody helped me still? Somebody please help me already. I'm already running out of patience.
Reply
#30
(03-18-2016, 02:03 PM)TrinitroMan Wrote: Oh my god, nobody helped me still? Somebody please help me already. I'm already running out of patience.

We would help, but you never uploaded the model/and or textures for us to do so.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)