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Hercules Beetle Knight "Halberd" (PLAYER)
#1
Hey, I mentioned I had something in the works and I don't want to BUG you guys, but I don't want to BEETLE 'round the bush here. My original reason for joining this forum was so I could be a part of the TFR project. I saw it and loved it and created by impulse. I know this isn't a representation of me, but with that said here.

[Image: Chart_zpsygshjlfr.png]
Halberd
A slow and heavy but powerful warrior. Talented in close range combat, aerial combat and closing the gap between him and his opponent. His horns become various medieval weapons.

Out of 15 *s:
Health:***
Attack: ****
Defense: ****
Speed: *
Jump: ***


I'll break down everything I have INSECTions. (ok, ok I'll stop)

[spoiler="Sheet][Image: Halberd%20Sheet_zpsmda7sdmi.png~original]
The green squares are all the things I have completed on the list.[/spoiler]

[spoiler="Movement"]
[Image: 1_zpst6shkbwf.gif] Idle- Halberd rocks back and forth by swinging his clunky arms.

[Image: FWALK_zpsbeafocne.gif] Forward Walk- Halberd takes heavy steps towards his opponent. (All that weight makes for awkward locomotion)

[Image: 3_zpsddyfhriq.gif] Backward Walk- A beetle's instinct is to scurry back when in danger.

[Image: 4_zpsmmu3h5gx.gif] Duck- To evade damage and also used as an aggressive stance.

[Image: FJump_zpsn6jk5gwp.gif] Forward Jump- It's a beetle's nature to take flight( it should move at that speed, and loop last two frames for wing effect)

[Image: 6_zpsxfsqvwbg.gif] Backward Jump- On the flip side... [/spoiler][spoiler="Defend"]
[Image: DEFEND-ex_zpsemseledz.gif] Defend- Wings become this knight's shield. (This is how ChrisTwoBalls says hi)

[Image: DUCK-DEFEND-ex_zpslvug5oln.gif] Duck Defend- Those wings are pretty versatile[/spoiler][spoiler="Punches"]
[Image: 2_zps0ehsipd1.gif] [Image: 3_zpsnsgdqqug.gif] [Image: 4_zpsg7aovlaf.gif]



[Image: 1.5_zpskmtpsyfo.gif]Punch1- It's a two hitting punch. Both hits equal up to 1 strong hit. Also you just press punch once and both fists fly.

[Image: 1_zps91iypw7g.gif]Punch1 & 2- Press punch twice and four fists fly  making a 4 hit combo. The four hits count as 2 strong hits.

[Image: 6_zpskgh8g1n8.gif] Forward Punch- A lunging blade attack. Every knight needs a blade and Halberd's horns provide plenty a weaponry. (If it moves too slow you can take out the 3rd frame) ( this is like Metaru's forward kick)

[Image: BPunch_zpsz1l2gbxe.gif] Backward Punch- Reverse Horn blade, knocks opponent into the air.(Works just like Gilbert's Back Punch)[/spoiler][spoiler="Kicks"]
Ok completed Halberd's kick attacks.
[Image: Herk-Kick-ex_zpsypknttj9.gif] [Image: Herk-Forward-kick_zpsvfqp6olz.gif] [Image: Herk-Back-Kick_zpsf8oc1voa.gif]

[Image: Herk-Kick2_zps3e5eeyyn.gif] Kick - Halberd's does a four fist sledgehammer punch on his opponent.

[Image: Herk-Forward-kick2_zps6yyk6csn.gif] Forward Kick - Halberd's horns take full spin and drill into his enemies. (4 hits like Chaoxys forward punch)

[Image: Herk-Back-Kick2_zps2fyn1sbf.gif] Backward Kick - Halberd's horns become a beheading guillotine to chop his competitors down to size.[/spoiler][spoiler= "Duck Attacks"]
[Image: Herk-Duck-punch-ex_zpshlgcbimx.gif] [Image: Herk-Duck-Kick-ex_zpsnwf7s5hj.gif]


[Image: Herk-Duck-punch_zps9vyf9wdq.gif] Duck Punch- Halberd's horn twist smacks his enemies on the way around.

[Image: Herk-Duck-Kick_zps7vd3kxfu.gif] Duck Kick - Every knight must joust, must! (This works like Gilbert's duck kick, and Neko's forward punch, but it can't be done over and over as fast as their's, so longer cool down time.)[/spoiler][spoiler= "Jump Attacks]Halberd Air Moves DONE! Knocking the list out!

[Image: Herk-Jump-Punch-ex_zpsu5ch1hwz.gif] [Image: Herk-Jump-Kick-ex_zps1stqnmhs.gif]

[Image: Herk-Jump-Punch_zpsuhex0gux.gif] Jump Punch - A midair Royal Fist Bump to the face. (Works just like Metaru's jump punch, slams opponent down makes opponent bounce off the ground)

[Image: JUMP-PUNCH_zpshyoiyosi.gif] Jump Kick - Flipping sword slash is an aerial threat.( This works just like Neko's air punch and can be done many times over in midair for a multihit combo)[/spoiler][spoiler=" Special Punches"][Image: Special-1-ex_zps3kdrorla.gif] [Image: Special-2-ex-2_zps6yanjssh.gif]

[Image: Special-1_zps8z2yfniz.gif] Special 1 (QCF Punch) - Halberd catapults a ton over the wall of his opponent's defense. ( This is Halberd's only projectile and shoots at very short range, but when it makes contact with the opponent it does for massive damage 6-8 hits. This move works like Dan Hibiki's Hadouken. Slow and hard to connect but very punishing.)
[Image: Special-2_zpspcufplie.gif] Special 2 (QCB Punch) - If he can't go to you, he'll bring you to him. ( This works like Scorpion's "Get over here")[/spoiler][spoiler="Kick Specials"]
Kicks Speciaaaaals!
[Image: Special-3-ex-hit_zps8iwlr4yw.gif] [Image: Special-4-sheild-ex-2_zpsiicgoxth.gif]

[Image: Special-3_zpsq4l7g6gu.gif] OCF Kick - Halberd's horn drill pierces the heavens with this aerial assault." This move works just like Neko's shoryuken move except it hits for times and he can perform normal air attacks immdialey after it's done, making it useful for air combos"
[Image: Special-4-sheild_zpsnn1zivjg.gif]

QCB Kick - A knight's shield is his best friend, especially one that hit's back. " This works like Vipershark's counter except it only counter's projectiles and sends the projectiles back at the opponent, also the window is much longer than Vipershark's counter so it waits a little for the projectile to make contact"Also this would be cool if it's possible.
[Image: Special-4-sheild-ex_zpsr2alqttf.gif]
Bullet tennis.[/spoiler][spoiler= "Midnight Moe"]
Fat Princess Halberd. Have some cake.
[Image: Midnight-Moe_zpsmhzzaxjl.gif][/spoiler][spoiler= "KO"]
KAY-OH (oh ,oh,)

[Image: KO-ex_zpshtpkjmwy.gif]


[Image: KO_zpsavmbx22m.gif] KO/Comeback - It takes a hard head to take down this hercules beetle knight. Halberd doesn't get knocked out, he just gets knocked down and he can't get up. Beetle's get paralyzed when the are on their back.[/spoiler][spoiler= "Gognio"]
[Image: Halberd-Castle-lift_zpsum49lgyp.gif]








[Image: Halberd-Castle_zps9mdmprzn.gif] Gognio Special - The ultimate medieval weapon is the castle. Halberd becomes a fortress housing dozens of beetle knights ready to charge into battle! They maybe be little but they are dense forces of sheer might!(8 hits in total)

[Image: Beetle-Minion_zpsc72dl350.gif][/spoiler][spoiler="Grab"]
[Image: Grab_zps5ofgp0mk.gif]



[Image: Grab-wo_zpsjoonxjth.gif] Grab Attack- Halberd takes his enemies into his death grip of herculean horns and mashes his opponent before he flings them into the air to follow up with an aerial combo.( Opponent is throw into the air and Halberd can follow up with air attacks for aerial combos)[/spoiler][spoiler="Spiritality"]
Halberd Final Spiritality!
[Image: Halberd-Special_zpseh4hae65.gif]

[Image: Halberd-Special-2_zpslv2z3xrg.gif] Spiritality - One single grand slice from this gigantic broadsword will disassemble any foe. Evade with caution.[/spoiler][spoiler=" Air Specials"]


[Image: JUMP-PUNCH-DOWN-ex_zpspaa44orq.gif] [Image: Herk-air-grab-ex_zpsgfbcvdki.gif]




[Image: JUMP-PUNCH-DOWN_zpsu0kp46ke.gif] QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)

[Image: Herk-air-grab_zpsvk4tqcdj.gif] QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent) [/spoiler]

Thank you so much.
CHECK EM OUT!

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#2
Making progress. Got all Halberd's punch attacks done! Let me know if there are any issues.



[Image: 2_zps0ehsipd1.gif] [Image: 3_zpsnsgdqqug.gif] [Image: 4_zpsg7aovlaf.gif]



[Image: 1.5_zpskmtpsyfo.gif]Punch1- It's a two hitting punch. Both hits equal up to 1 strong hit. Also you just press punch once and both fists fly.

[Image: 1_zps91iypw7g.gif]Punch1 & 2- Press punch twice and four fists fly  making a 4 hit combo. The four hits count as 2 strong hits.

[Image: 6_zpskgh8g1n8.gif] Forward Punch- A lunging blade attack. Every knight needs a blade and Halberd's horns provide plenty a weaponry. (If it moves too slow you can take out the 3rd frame, This works like Metaru's forward kick.)

[Image: BPunch_zpsz1l2gbxe.gif] Backward Punch- Reverse Horn blade, knocks opponent into the air.(Works just like Gilbert's Back Punch)
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#3
I like this a lot. Up to now there really hasn't been any seriously heavy characters in the project yet.
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#4
Yea I wanted to contribute to the roster with like a Zangeef or Hugo type, every fighting game needs one. Question. Can the 2D fighter maker engine do air grabs? Like hugo in 3rd strike. But not with the grab button but as a quater circle move.


Skip to 2.33 he does a air grab.
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#5
Yeah! Air grabs are definitely possible. Meta already has a move that grabs people out of the air. Not EXACTLY the same, but equally complex.
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#6
Ok cool. Yea I wanted a sort've mid-air Zangief slam attack. Ok I'll get to work on it.
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#7
Ok completed Halberd's kick attacks.
[Image: Herk-Kick-ex_zpsypknttj9.gif] [Image: Herk-Forward-kick_zpsvfqp6olz.gif] [Image: Herk-Back-Kick_zpsf8oc1voa.gif]

[Image: Herk-Kick2_zps3e5eeyyn.gif] Kick - Halberd's does a four fist sledgehammer punch on his opponent.

[Image: Herk-Forward-kick2_zps6yyk6csn.gif] Forward Kick - Halberd's horns take full spin and drill into his enemies.(4 hits like Chaoxys forward punch)

[Image: Herk-Back-Kick2_zps2fyn1sbf.gif] Backward Kick - Halberd's horns become a beheading guillotine to chop his competitors down to size.
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#8
amazing work. everything looks smooth and fluid!! not to mention, the sprite work is also superb.

keep up the great work!!
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#9
Thanks man! I'm still chugging along to get the rest of the list done. 14 animations down 13 to go.
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#10
Duck attacks done!

[Image: Herk-Duck-punch-ex_zpshlgcbimx.gif] [Image: Herk-Duck-Kick-ex_zpsnwf7s5hj.gif]


[Image: Herk-Duck-punch_zps9vyf9wdq.gif] Duck Punch- Halberd's horn twist smacks his enemies on the way around.

[Image: Herk-Duck-Kick_zps7vd3kxfu.gif] Duck Kick - Every knight must joust, must! (This works like Gilbert's duck kick, and Neko's forward kick, but it can't be done over and over as fast as their's, so longer cool down time.)
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#11
Halberd Air Moves DONE!  Knocking the list out!

[Image: Herk-Jump-Punch-ex_zpsu5ch1hwz.gif] [Image: Herk-Jump-Kick-ex_zps1stqnmhs.gif]

[Image: Herk-Jump-Punch_zpsuhex0gux.gif] Jump Punch - A midair Royal Fist Bump to the face. (Works just like Metaru's jump punch, slams opponent down makes opponent bounce off the ground)

[Image: JUMP-PUNCH_zpshyoiyosi.gif] Jump Kick -  Flipping sword slash is an aerial threat.( This works just like Neko's air punch and can be done many times over in midair for a multihit combo)
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#12
I can't wait to see his specials. Big Grin
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#13
Yeah, these are awesome.
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#14
Thanks. It's encouraging to see some other comments in this topic. I have some cool ideas for specials but some will require strategy to execute. I'm glad you guys like, my desire to see him in the game is a good source of motivation.
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#15
I'm assuming you were gonna get around to it but since specials came up now's a better time to mention it than never!!

Since it sounds like you're considering making Halberd a slow straight-up grappler, he's gonna have a hard time dealing with projectile-dependent characters like Bombergirl (or even some Neko players). You may want to consider giving him something like Zangief's Banishing Flat (his green hand special) that allows him to dissipate projectiles (which I assume can be done in FM2K, TG?), and build that GOGNIO meter in the process, but also allows him to get some of the forward momentum he needs to close the gap between him and his opponent in order to pull off some Sick Halberd Grapples


ok the real reason is i just wanna see those antennae grow green as he pushes fireballs aside before he grabs his enemy rofl
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