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I gotta say, the hand holding the gun is really good.
How do you sketch hands BTW? Are you just free-handing them (pun not intended)?
I ask because, I use
this method and it helps a lot (it's 20 mins but it's well worth the watch).
Also I'm sure you've looked for tutorials of some form, but there's some really nice video ones out there if you haven't.
Finally, good references are your best tool, so props for using what you have as a guide.
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Yeah I use references all the time haha. I'll definitely give that video a watch, thanks.
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06-18-2015, 05:54 PM
(This post was last modified: 06-20-2015, 09:05 PM by Garamonde.)
you're getting good at eyes! I like the second and last ones the best, they show the most improvement IMO.
One thing I would practice is trying to keep the upper and forearms the same lengths, and the elbows less macaroni-ish. Maybe you could try lightly sketching the general skeletal frame (with skeleton references, of course) as straight lines with little circles for the joints or whatever and ovals for the limbs, kinda like this:
![[Image: 61840a1f72.png]](http://puu.sh/iu7Hi/61840a1f72.png)
note: this isn't perfect (I accidentally made the spine too straight) but it should get the point across
...and then drawing the forms on top like you'd normally do, but have an improved base. This helps in drawing the body a bit more "rigid" (although, not so far as needle elbows lol) and moving away from the more noodliness.
I know you're already practicing anatomy and you're probably tired of hearing about it, but I think practicing drawing from a skeletal frame would assist in your improvement. Hope this helps!
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Look at all of these art goodies. Im proud of your progression as an artist!
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I'm glad to see you're still keeping at it! the skeleton is important particularly for bends and major curves like the spine; here are a few of the things that I try to keep in mind when I draw people:
-The spine always has some curvature to it: it's like a subtle S shape
-the rib cage defines the major volume of the upper torso
-body parts flow into each other because of the muscles
-the shoulders somewhat curve down from the neck.
-body parts taper (go from larger to smaller)for example: the thigh is larger at the connection point to the hips and shrinks as it draws closer to the knee
-joints are the bonier regions of the body and tend to be areas where you'll place sharper points on one end and a crease at the opposite end.
Drawing again and again and again is a good way to build up that confidence and wrap your head around things. Keep it up!
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Suddenly even more replies over night. I'm crying. Thank all of you so much.

7
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I did the line things for the anatomy
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Definitely an improvement! Keep it up!!
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Curly Brace is love
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Usami Sumireko is love.
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It's fine as-is but next time, you could try distorting the checker pattern on her shirt to wrap around her body. Flat texturing is ok, but it could be a fun training for volumes and overall design.
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Oh man that sounds really hard ;-; But I'll try
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07-15-2015, 01:03 PM
(This post was last modified: 07-15-2015, 01:03 PM by Keychain.)
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Quote:http://jesusfuck.me/di/R8NH/cix-hswwiaabfcy.jpg
nice paislash there -//v//-
you have some anatomy errors still, but that's okay - you're still learning (we're still learning). When I am home, I'll edit some of your drawings to show you how to improve them.