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(09-27-2016, 01:47 PM)Tiberious Wrote: So, what's the tools necessary to rip the 3DS versions of the models? I'd be interested to see if the 3DS models are roughly similar in triangle counts to the Brawl models.
Ohana3DS Rebirth is required to rip the models. It will be a bit buggy. You also need DTLS extractor to extract the files from archives.
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I got pauline ripped for blender
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I'm just wondering if it's possible to look into the Photo Studio scenarios. I really want that living room ripped, it looks like they put so much detail into it!
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The link to RTB's tools is broken, is there another link for it?
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(11-21-2016, 11:18 AM)andreelikesplantsvszombies Wrote: The link to RTB's tools is broken, is there another link for it?
It's been migrated over to my
MaxScript/QuickBMS script topic since Dropbox removed support for HTML pages last month.
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12-10-2016, 03:00 PM
(This post was last modified: 12-10-2016, 03:01 PM by Larry Koopa Is Awesome.
Edit Reason: forgot to read the whole thing
)
not trying to be annoying
but...
Can you guys reupload the Model Importing and Text Conversion scripts.
I now have a better computer, and a windows side to my computer, so Now I can probably finally do my own converts.
Oops, I didn't read the whole thing.
My bad, never mind what I said.
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I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
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(01-23-2017, 04:20 PM)uac9000 Wrote: I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
They aren't, needless to say.
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Those are prerendered, aren't they?
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(01-23-2017, 05:08 PM)Random Talking Bush Wrote: (01-23-2017, 04:20 PM)uac9000 Wrote: I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
They aren't, needless to say.
Ok thanks
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I'm trying to open the Raikou trophy model in Blender 2.76 using
AstrilKnight's NUD Tool, but I keep getting an error message: "localvariable "vx" referenced before assignment." All I want to do is convert the model to a more usable format for 3d printing. Any tips/other programs I can use for this? (other than 3DStudio Max, which I don't want to deal with). Thanks!
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Hello ! I'm extracting the Battlefield stage, and I would like to know if it's possible to have stage's animations please, for example the moving flags. Are they in the vbn file ? Or somewhere else ?
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03-19-2017, 07:06 PM
(This post was last modified: 03-19-2017, 07:07 PM by Demonslayerx8.)
(03-19-2017, 09:06 AM)lukis_makis Wrote: Hello ! I'm extracting the Battlefield stage, and I would like to know if it's possible to have stage's animations please, for example the moving flags. Are they in the vbn file ? Or somewhere else ?
stage animations are in the animation folder for the stage, and they're in .omo format, but the flags dont use bones, they're all visibility animations, which is located in the model.mta
you CAN however export the .omo animations to be a .anim file (via smash forge) that can be used with Maya
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Can someone plz rip Pac-Man?
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(03-19-2017, 07:06 PM)Demonslayerx8 Wrote: you CAN however export the .omo animations to be a .anim file (via smash forge) that can be used with Maya
Not quite. .anim exporting in Forge is still broken.